diff options
author | megamage <none@none> | 2009-04-07 19:38:09 -0500 |
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committer | megamage <none@none> | 2009-04-07 19:38:09 -0500 |
commit | f59c4debf6d413fefb7f55d422263fbb44772054 (patch) | |
tree | a65e607067e5caf81a2b10b0eaecbaa78d9cf062 /src/game/GridNotifiers.h | |
parent | 24dede78d339f348ab67d4e7235ed12d93802b69 (diff) |
[7622] Added creatureAI with related database tables. Author: AlexDereka
*Note: three tables are renamed.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.h')
-rw-r--r-- | src/game/GridNotifiers.h | 113 |
1 files changed, 56 insertions, 57 deletions
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index a7b8c753782..521a543c08c 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -628,6 +628,62 @@ namespace Trinity // Unit checks + class MostHPMissingInRange + { + public: + MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {} + bool operator()(Unit* u) + { + if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp) + { + i_hp = u->GetMaxHealth() - u->GetHealth(); + return true; + } + return false; + } + private: + Unit const* i_obj; + float i_range; + uint32 i_hp; + }; + + class FriendlyCCedInRange + { + public: + FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {} + bool operator()(Unit* u) + { + if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && + (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED))) + { + return true; + } + return false; + } + private: + Unit const* i_obj; + float i_range; + }; + + class FriendlyMissingBuffInRange + { + public: + FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {} + bool operator()(Unit* u) + { + if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && + !(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2))) + { + return true; + } + return false; + } + private: + Unit const* i_obj; + float i_range; + uint32 i_spell; + }; + class AnyUnfriendlyUnitInObjectRangeCheck { public: @@ -915,63 +971,6 @@ namespace Trinity float i_range; }; - // Searchers used by ScriptedAI - class MostHPMissingInRange - { - public: - MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {} - bool operator()(Unit* u) - { - if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp) - { - i_hp = u->GetMaxHealth() - u->GetHealth(); - return true; - } - return false; - } - private: - Unit const* i_obj; - float i_range; - uint32 i_hp; - }; - - class FriendlyCCedInRange - { - public: - FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {} - bool operator()(Unit* u) - { - if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && - (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED))) - { - return true; - } - return false; - } - private: - Unit const* i_obj; - float i_range; - }; - - class FriendlyMissingBuffInRange - { - public: - FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {} - bool operator()(Unit* u) - { - if(u->isAlive() && u->isInCombat() && /*!i_obj->IsHostileTo(u)*/ i_obj->IsFriendlyTo(u) && i_obj->IsWithinDistInMap(u, i_range) && - !(u->HasAura(i_spell))) - { - return true; - } - return false; - } - private: - Unit const* i_obj; - float i_range; - uint32 i_spell; - }; - class AllFriendlyCreaturesInGrid { public: |