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authormegamage <none@none>2008-12-07 09:21:12 -0600
committermegamage <none@none>2008-12-07 09:21:12 -0600
commit087f735251a248217627a362f122b671a618729c (patch)
treeed536d747a0d3df828d748af3bdeb231a2fc5d16 /src/game/GridNotifiersImpl.h
parentf593c806cb3b20881c5769cc7bcee747384b7c64 (diff)
*Use react state instead of isaggressive. Allow civilian to fight back.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiersImpl.h')
-rw-r--r--src/game/GridNotifiersImpl.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index a4ad5a51bf7..970df635f50 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -72,7 +72,7 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
pl->UpdateVisibilityOf(c);
// Creature AI reaction
- if(c->isAggressive() && !c->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
+ if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
{
if( c->AI() && c->IsWithinSightDist(pl) /*c->AI()->IsVisible(pl)*/ && !c->IsInEvadeMode() )
c->AI()->MoveInLineOfSight(pl);
@@ -81,13 +81,13 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
{
- if(c1->isAggressive() && !c1->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
+ if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
{
if( c1->AI() && c1->IsWithinSightDist(c2) /*c1->AI()->IsVisible(c2)*/ && !c1->IsInEvadeMode() )
c1->AI()->MoveInLineOfSight(c2);
}
- if(c2->isAggressive() && !c2->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
+ if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
{
if( c2->AI() && c1->IsWithinSightDist(c2) /*c2->AI()->IsVisible(c1)*/ && !c2->IsInEvadeMode() )
c2->AI()->MoveInLineOfSight(c1);