diff options
author | megamage <none@none> | 2009-08-23 14:16:03 -0500 |
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committer | megamage <none@none> | 2009-08-23 14:16:03 -0500 |
commit | 4a85a779c1c3fc26b0b7a61115fc2e5b47d1840f (patch) | |
tree | e64921d83ef3c485c3634ad437237ec94d113fc4 /src/game/GridNotifiersImpl.h | |
parent | ce0a3afc1997e45e12342071db0029fcc3716118 (diff) |
*Allow to change creature's sight distance because 50 yards are too small for some scripts.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GridNotifiersImpl.h')
-rw-r--r-- | src/game/GridNotifiersImpl.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index 211bca9cd3c..f2970805eab 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -45,7 +45,7 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c) // Creature AI reaction if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c->IsAIEnabled && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() ) + if( c->IsAIEnabled && c->_IsWithinDist(pl, c->m_SightDistance, true) && !c->IsInEvadeMode() ) c->AI()->MoveInLineOfSight(pl); } } @@ -54,13 +54,13 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2) { if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c1->IsAIEnabled && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() ) + if( c1->IsAIEnabled && c1->_IsWithinDist(c2, c1->m_SightDistance, true) && !c1->IsInEvadeMode() ) c1->AI()->MoveInLineOfSight(c2); } if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c2->IsAIEnabled && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() ) + if( c2->IsAIEnabled && c1->_IsWithinDist(c2, c2->m_SightDistance, true) && !c2->IsInEvadeMode() ) c2->AI()->MoveInLineOfSight(c1); } } |