aboutsummaryrefslogtreecommitdiff
path: root/src/game/GridNotifiersImpl.h
diff options
context:
space:
mode:
authormegamage <none@none>2009-03-08 11:36:10 -0600
committermegamage <none@none>2009-03-08 11:36:10 -0600
commit985b7656bb8f7de1cb192410f2ee0495dd43ae91 (patch)
treeac10c887e7e80fe17956ee2ca0742c40f3d24389 /src/game/GridNotifiersImpl.h
parent88c050182cd2628984a0282f66256913cecd188b (diff)
parent0f8dee432c4eb78b466744b9e3e13266c6be19d7 (diff)
*Merge.
--HG-- branch : trunk rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
Diffstat (limited to 'src/game/GridNotifiersImpl.h')
-rw-r--r--src/game/GridNotifiersImpl.h109
1 files changed, 64 insertions, 45 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index 1704d26263c..059447fdc9a 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -29,17 +29,6 @@
#include "CreatureAI.h"
#include "SpellAuras.h"
-template<class T>
-inline void
-Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
-{
- for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
- i_clientGUIDs.erase(iter->getSource()->GetGUID());
- }
-}
-
inline void
Trinity::ObjectUpdater::Visit(CreatureMapType &m)
{
@@ -48,28 +37,10 @@ Trinity::ObjectUpdater::Visit(CreatureMapType &m)
iter->getSource()->Update(i_timeDiff);
}
-inline void
-Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
-{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- if(&i_player==iter->getSource())
- continue;
-
- // visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
-
- // Cancel Trade
- if(i_player.GetTrader()==iter->getSource())
- // iteraction distance
- if(!i_player.IsWithinDistInMap(iter->getSource(), 5))
- i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
- }
-}
-
inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
{
- // update creature visibility at player/creature move
- pl->UpdateVisibilityOf(c);
+ if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
+ return;
// Creature AI reaction
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
@@ -94,27 +65,71 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
}
}
+template<class T>
+inline void
+Trinity::PlayerRelocationNotifier::Visit(GridRefManager<T> &m)
+{
+ for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
+ i_clientGUIDs.erase(iter->getSource()->GetGUID());
+ }
+}
+
+template<>
+inline void
+Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if(iter->getSource()->m_Notified) //self is also skipped in this check
+ continue;
+
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
+ i_clientGUIDs.erase(iter->getSource()->GetGUID());
+
+ iter->getSource()->UpdateVisibilityOf(&i_player);
+
+ //if (!i_player.GetSharedVisionList().empty())
+ // for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
+ // (*it)->UpdateVisibilityOf(iter->getSource());
+
+ // Cancel Trade
+ if(i_player.GetTrader()==iter->getSource())
+ if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
+ i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
+ }
+}
+
+template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
- if(!i_player.isAlive() || i_player.isInFlight())
- return;
+ for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if(iter->getSource()->m_Notified)
+ continue;
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- if( !iter->getSource()->m_Notified && iter->getSource()->isAlive())
- PlayerCreatureRelocationWorker(&i_player,iter->getSource());
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
+ i_clientGUIDs.erase(iter->getSource()->GetGUID());
+
+ PlayerCreatureRelocationWorker(&i_player, iter->getSource());
+ }
}
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
- if(!i_creature.isAlive())
- return;
+ for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if(iter->getSource()->m_Notified)
+ continue;
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- if( !iter->getSource()->m_Notified && iter->getSource()->isAlive() && !iter->getSource()->isInFlight())
- PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
+ iter->getSource()->UpdateVisibilityOf(&i_creature);
+
+ PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
+ }
}
template<>
@@ -124,11 +139,15 @@ Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
if(!i_creature.isAlive())
return;
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- Creature* c = iter->getSource();
- if( !iter->getSource()->m_Notified && c != &i_creature && c->isAlive())
- CreatureCreatureRelocationWorker(c, &i_creature);
+ if(iter->getSource()->m_Notified)
+ continue;
+
+ if(!iter->getSource()->isAlive())
+ continue;
+
+ CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}