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authormegamage <none@none>2009-04-02 22:23:51 -0600
committermegamage <none@none>2009-04-02 22:23:51 -0600
commitdd2a8443d58aa770d91c31bbb4bf12d456a9d351 (patch)
tree9cc1485b5631c22cce1002aa18438b0d260a6267 /src/game/GridNotifiersImpl.h
parentf2e88cae5188b4b1d0451c4a760793a3d881b0b0 (diff)
*Also call combatstart when applying areaaura/persistant aura
--HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiersImpl.h')
-rw-r--r--src/game/GridNotifiersImpl.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index 5f4fe8cb05b..a43a97cd898 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -190,11 +190,15 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
{
if (i_check->IsFriendlyTo( target ))
return;
+
+ i_check->CombatStart(target);
}
else
{
if (!i_check->IsHostileTo( target ))
return;
+
+ i_check->CombatStart(target);
}
// Check target immune to spell or aura