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authormegamage <none@none>2009-04-12 16:51:46 -0500
committermegamage <none@none>2009-04-12 16:51:46 -0500
commit785dc693186357250b808825b6026abaec1c3e8f (patch)
tree96d65048d7256e0fa0617e706be2017801bd4be4 /src/game/GridStates.cpp
parent3f97137ce9bd6113613c9ee81049fa9649dddc84 (diff)
parent5032bd159cc0fff5e10d38161ecb5e7469c3d75f (diff)
*Merge.
*One rev skipped: Fixed exploit with several spells being casted on pet with no de-buff applied. Author: Elron. --HG-- branch : trunk
Diffstat (limited to 'src/game/GridStates.cpp')
-rw-r--r--src/game/GridStates.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/GridStates.cpp b/src/game/GridStates.cpp
index fa1c0a2b534..36092fbdc29 100644
--- a/src/game/GridStates.cpp
+++ b/src/game/GridStates.cpp
@@ -40,6 +40,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
ObjectGridStoper stoper(grid);
stoper.StopN();
grid.SetGridState(GRID_STATE_IDLE);
+ sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
}
else
{
@@ -53,7 +54,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
{
m.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
- sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
+ sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
}
void