aboutsummaryrefslogtreecommitdiff
path: root/src/game/GridStates.cpp
diff options
context:
space:
mode:
authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/GridStates.cpp
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/GridStates.cpp')
-rw-r--r--src/game/GridStates.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/GridStates.cpp b/src/game/GridStates.cpp
index 9ce41672027..94a1393bfa1 100644
--- a/src/game/GridStates.cpp
+++ b/src/game/GridStates.cpp
@@ -33,9 +33,9 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
{
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
info.UpdateTimeTracker(t_diff);
- if( info.getTimeTracker().Passed() )
+ if ( info.getTimeTracker().Passed() )
{
- if( grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y) )
+ if ( grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y) )
{
ObjectGridStoper stoper(grid);
stoper.StopN();
@@ -60,12 +60,12 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
void
RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
{
- if(!info.getUnloadLock())
+ if (!info.getUnloadLock())
{
info.UpdateTimeTracker(t_diff);
- if( info.getTimeTracker().Passed() )
+ if ( info.getTimeTracker().Passed() )
{
- if( !m.UnloadGrid(x, y, false) )
+ if ( !m.UnloadGrid(x, y, false) )
{
sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
m.ResetGridExpiry(grid);