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authorXanadu <none@none>2010-02-05 00:31:28 +0100
committerXanadu <none@none>2010-02-05 00:31:28 +0100
commita5d1bc77abc275402240bec1380fa87f04461ba8 (patch)
treef33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/game/GridStates.h
parentb0b261585f4c410736548cd536642cb104cb7023 (diff)
A great purge of obsolete macros.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GridStates.h')
-rw-r--r--src/game/GridStates.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/GridStates.h b/src/game/GridStates.h
index a8ac2f1bed0..5bcc041ef5c 100644
--- a/src/game/GridStates.h
+++ b/src/game/GridStates.h
@@ -24,7 +24,7 @@
#include "Map.h"
#include "Object.h"
-class TRINITY_DLL_DECL GridState
+class GridState
{
public:
#ifdef TRINITY_DEBUG
@@ -45,28 +45,28 @@ class TRINITY_DLL_DECL GridState
virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0;
};
-class TRINITY_DLL_DECL InvalidState : public GridState
+class InvalidState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
-class TRINITY_DLL_DECL ActiveState : public GridState
+class ActiveState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
-class TRINITY_DLL_DECL IdleState : public GridState
+class IdleState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
-class TRINITY_DLL_DECL RemovalState : public GridState
+class RemovalState : public GridState
{
public: