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authorclick <none@none>2010-05-04 18:25:30 +0200
committerclick <none@none>2010-05-04 18:25:30 +0200
commit029e4804543c473f3b8cf98cfbecc91675dc4b78 (patch)
tree5a4f006e4f75d6ba6738b4d868b52b33e30c8936 /src/game/Group.cpp
parent51d0c07c90690925e03a8d5e75decc2e1410c57e (diff)
Add stricter regulations for instances (login-checks and support for sending unbound player to parent-instance / homebind if not matching criterias)
Patch by Elron103 - closes issue #1323. --HG-- branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r--src/game/Group.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 1bc542ec08a..3b45c48cb26 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1796,14 +1796,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
void Group::_homebindIfInstance(Player *player)
{
if (player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
- {
- // leaving the group in an instance, the homebind timer is started
- // unless the player is permanently saved to the instance
- InstanceSave *save = sInstanceSaveManager.GetInstanceSave(player->GetInstanceId());
- InstancePlayerBind *playerBind = save ? player->GetBoundInstance(save->GetMapId(), save->GetDifficulty()) : NULL;
- if (!playerBind || !playerBind->perm)
- player->m_InstanceValid = false;
- }
+ player->m_InstanceValid = false;
}
void Group::BroadcastGroupUpdate(void)