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authorSpp <none@none>2010-04-07 19:12:44 +0200
committerSpp <none@none>2010-04-07 19:12:44 +0200
commit182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (patch)
treeeaad3fb4d60703db8df6a94a197321c7125f58ef /src/game/Group.cpp
parentb27ce42704c33e292bda390265bb8fd01a433505 (diff)
Code style (game + scripts only):
"for(" --> "for (" --HG-- branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r--src/game/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 62ace59bffa..d93b9e12b5a 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1568,7 +1568,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE leaderGuid ='%u'", m_raidDifficulty, GUID_LOPART(m_leaderGuid));
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *player = itr->getSource();
if(!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)