aboutsummaryrefslogtreecommitdiff
path: root/src/game/Group.cpp
diff options
context:
space:
mode:
authorBlaymoira <none@none>2009-02-13 23:53:06 +0100
committerBlaymoira <none@none>2009-02-13 23:53:06 +0100
commit29f3d67fb8d47ea25291fa040f1cfd33b53c9da6 (patch)
tree6cd473f8fff6f083d3a8b1cafdf47c943fefe69d /src/game/Group.cpp
parentffb5fb7445e7766c6eca0b4b2c4d254a89d91d0e (diff)
*Prevent entering in instances if zone in combat - by Iskander
--HG-- branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r--src/game/Group.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 829538f8af7..908a610e7a2 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1389,8 +1389,10 @@ bool Group::InCombatToInstance(uint32 instanceId)
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pPlayer = itr->getSource();
- if(pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId)
- return true;
+ if(pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaid() || pPlayer->GetMap()->IsHeroic()))
+ for(std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i)
+ if((*i) && (*i)->GetTypeId() == TYPEID_UNIT && ((Creature*)(*i))->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
+ return true;
}
return false;
}