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authorTrazom62 <none@none>2010-04-11 12:57:09 +0200
committerTrazom62 <none@none>2010-04-11 12:57:09 +0200
commit42bf7753a3834a39cf0fbcf462f23b49d34d99d7 (patch)
tree28227ef92746f5cd11ba259a043986a9a3d45e2a /src/game/Group.cpp
parent51777d185b042b403e9b86e15aa02441dff9eccf (diff)
Fix Crash in GroupLoot and NeedBeforeGreed.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r--src/game/Group.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 66b3024ff47..d5daaca4e90 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -625,8 +625,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
loot->items[itemSlot].is_blocked = true;
- Creature *creature;
- SendLootStartRoll(60000, creature->GetMapId(), *r);
+ SendLootStartRoll(60000, pLootedObject->GetMapId(), *r);
RollId.push_back(r);
@@ -691,8 +690,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
loot->items[itemSlot].is_blocked = true;
- Creature *creature;
- SendLootStartRoll(60000, creature->GetMapId(), *r);
+ SendLootStartRoll(60000, pLootedObject->GetMapId(), *r);
RollId.push_back(r);