diff options
| author | megamage <none@none> | 2009-02-27 12:13:59 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-02-27 12:13:59 -0600 |
| commit | 472f897b0a1475991f70fdc428387ce3d322d5ce (patch) | |
| tree | 5ebd3cd397bfff6d18c9beeb8c5a1aa3be9fda29 /src/game/Group.cpp | |
| parent | d3a69006675bb5317fab76584d5990b36c2fd5a5 (diff) | |
[7336] Implemented new BattleGroundQueue invitation system. Now it supports premade group versus premade group matches.
Added 2 new config options - InvitationType and PremadeGroupWaitForMatch - you can find more info in default config file.
This patch can cause crashes.
Author: Triply
[7338] Little cleanup in battleground queues code. Author: ApoC
--HG--
branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
| -rw-r--r-- | src/game/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 33dc3226ec2..1a2301a0fb7 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -1348,7 +1348,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround if(!reference) return BG_JOIN_ERR_OFFLINE_MEMBER; - uint32 queue_id = reference->GetBattleGroundQueueIdFromLevel(bgTypeId); + BGQueueIdBasedOnLevel queue_id = reference->GetBattleGroundQueueIdFromLevel(bgTypeId); uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot); uint32 team = reference->GetTeam(); |
