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authormegamage <none@none>2009-02-27 12:13:59 -0600
committermegamage <none@none>2009-02-27 12:13:59 -0600
commit472f897b0a1475991f70fdc428387ce3d322d5ce (patch)
tree5ebd3cd397bfff6d18c9beeb8c5a1aa3be9fda29 /src/game/Group.cpp
parentd3a69006675bb5317fab76584d5990b36c2fd5a5 (diff)
[7336] Implemented new BattleGroundQueue invitation system. Now it supports premade group versus premade group matches.
Added 2 new config options - InvitationType and PremadeGroupWaitForMatch - you can find more info in default config file. This patch can cause crashes. Author: Triply [7338] Little cleanup in battleground queues code. Author: ApoC --HG-- branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r--src/game/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 33dc3226ec2..1a2301a0fb7 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1348,7 +1348,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround
if(!reference)
return BG_JOIN_ERR_OFFLINE_MEMBER;
- uint32 queue_id = reference->GetBattleGroundQueueIdFromLevel(bgTypeId);
+ BGQueueIdBasedOnLevel queue_id = reference->GetBattleGroundQueueIdFromLevel(bgTypeId);
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
uint32 team = reference->GetTeam();