diff options
author | megamage <none@none> | 2009-02-04 10:33:18 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-02-04 10:33:18 -0600 |
commit | 4d008f2043084b72fb9d4a9929ff2793c7bbd8ee (patch) | |
tree | 13e4adc5b3dae7f3c1805c95e940d785535375af /src/game/Group.cpp | |
parent | edbfb386ce87f918da8e11e843d7b5a227e5328d (diff) |
Replace tabs with spaces, and fix crlf issues
--HG--
branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r-- | src/game/Group.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 85c707d41f0..52b8e6244d9 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -84,10 +84,10 @@ bool Group::Create(const uint64 &guid, const char * name) m_leaderName = name; m_groupType = isBGGroup() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; - + if (m_groupType == GROUPTYPE_RAID) _initRaidSubGroupsCounter(); - + m_lootMethod = GROUP_LOOT; m_lootThreshold = ITEM_QUALITY_UNCOMMON; m_looterGuid = guid; @@ -143,10 +143,10 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool } m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; - + if (m_groupType == GROUPTYPE_RAID) _initRaidSubGroupsCounter(); - + m_difficulty = (*result)[14].GetUInt8(); m_mainTank = (*result)[0].GetUInt64(); m_mainAssistant = (*result)[1].GetUInt64(); @@ -189,18 +189,18 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant) member.group = subgroup; member.assistant = assistant; m_memberSlots.push_back(member); - + SubGroupCounterIncrease(subgroup); - + return true; } void Group::ConvertToRaid() { m_groupType = GROUPTYPE_RAID; - + _initRaidSubGroupsCounter(); - + if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); SendUpdate(); } @@ -1006,7 +1006,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u member.group = group; member.assistant = isAssistant; m_memberSlots.push_back(member); - + SubGroupCounterIncrease(group); if(player) @@ -1149,11 +1149,11 @@ bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group) return false; slot->group = group; - + SubGroupCounterIncrease(group); - + if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid)); - + return true; } @@ -1211,9 +1211,9 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) { uint8 prevSubGroup; prevSubGroup = GetMemberGroup(guid); - + SubGroupCounterDecrease(prevSubGroup); - + if(_setMembersGroup(guid, group)) SendUpdate(); } @@ -1230,9 +1230,9 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group) { uint8 prevSubGroup; prevSubGroup = player->GetSubGroup(); - + SubGroupCounterDecrease(prevSubGroup); - + player->GetGroupRef().setSubGroup(group); SendUpdate(); } |