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authormegamage <none@none>2009-02-04 10:33:18 -0600
committermegamage <none@none>2009-02-04 10:33:18 -0600
commit4d008f2043084b72fb9d4a9929ff2793c7bbd8ee (patch)
tree13e4adc5b3dae7f3c1805c95e940d785535375af /src/game/Group.cpp
parentedbfb386ce87f918da8e11e843d7b5a227e5328d (diff)
Replace tabs with spaces, and fix crlf issues
--HG-- branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r--src/game/Group.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 85c707d41f0..52b8e6244d9 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -84,10 +84,10 @@ bool Group::Create(const uint64 &guid, const char * name)
m_leaderName = name;
m_groupType = isBGGroup() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL;
-
+
if (m_groupType == GROUPTYPE_RAID)
_initRaidSubGroupsCounter();
-
+
m_lootMethod = GROUP_LOOT;
m_lootThreshold = ITEM_QUALITY_UNCOMMON;
m_looterGuid = guid;
@@ -143,10 +143,10 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool
}
m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL;
-
+
if (m_groupType == GROUPTYPE_RAID)
_initRaidSubGroupsCounter();
-
+
m_difficulty = (*result)[14].GetUInt8();
m_mainTank = (*result)[0].GetUInt64();
m_mainAssistant = (*result)[1].GetUInt64();
@@ -189,18 +189,18 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant)
member.group = subgroup;
member.assistant = assistant;
m_memberSlots.push_back(member);
-
+
SubGroupCounterIncrease(subgroup);
-
+
return true;
}
void Group::ConvertToRaid()
{
m_groupType = GROUPTYPE_RAID;
-
+
_initRaidSubGroupsCounter();
-
+
if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid));
SendUpdate();
}
@@ -1006,7 +1006,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u
member.group = group;
member.assistant = isAssistant;
m_memberSlots.push_back(member);
-
+
SubGroupCounterIncrease(group);
if(player)
@@ -1149,11 +1149,11 @@ bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group)
return false;
slot->group = group;
-
+
SubGroupCounterIncrease(group);
-
+
if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid));
-
+
return true;
}
@@ -1211,9 +1211,9 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
{
uint8 prevSubGroup;
prevSubGroup = GetMemberGroup(guid);
-
+
SubGroupCounterDecrease(prevSubGroup);
-
+
if(_setMembersGroup(guid, group))
SendUpdate();
}
@@ -1230,9 +1230,9 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group)
{
uint8 prevSubGroup;
prevSubGroup = player->GetSubGroup();
-
+
SubGroupCounterDecrease(prevSubGroup);
-
+
player->GetGroupRef().setSubGroup(group);
SendUpdate();
}