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authorn0n4m3 <none@none>2010-01-13 14:45:56 +0300
committern0n4m3 <none@none>2010-01-13 14:45:56 +0300
commit7a4e793c027a9f706cbaefe5ebe9f9fe1d96b87e (patch)
treea5d28a11cdb931f74eafdf18b348eb12a9a77e9b /src/game/Group.cpp
parent92d3209ab212a8fd56a58ccb3057e17a21c77327 (diff)
Restore hack for instance dungeon difficulty reset exploit.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r--src/game/Group.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index a1585acd41b..b2db3ed46a2 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1499,7 +1499,9 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
continue;
player->SetDungeonDifficulty(difficulty);
player->SendDungeonDifficulty(true);
- //send player to recall positio nis a dungeon (to avoid an exploit)
+ // Send player to recall position is a dungeon (to avoid an exploit)
+ if (sMapStore.LookupEntry(player->GetMap()->IsDungeon()))
+ player->TeleportTo(player->m_recallMap, player->m_recallX, player->m_recallY, player->m_recallZ, player->m_recallO);
}
}