diff options
author | megamage <none@none> | 2009-04-29 00:26:07 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-04-29 00:26:07 -0500 |
commit | de11b9e901d1d1caa0634fad541f08f11c5781af (patch) | |
tree | e35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/Group.cpp | |
parent | 9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff) |
[7730] Some optimizantion and code style. Author: zhenya
--HG--
branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r-- | src/game/Group.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 34829b7794c..601440c0466 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -46,7 +46,7 @@ Group::Group() m_lootThreshold = ITEM_QUALITY_UNCOMMON; m_subGroupsCounts = NULL; - for(int i=0; i<TARGETICONCOUNT; i++) + for (int i=0; i<TARGETICONCOUNT; ++i) m_targetIcons[i] = 0; } @@ -71,7 +71,7 @@ Group::~Group() // it is undefined whether objectmgr (which stores the groups) or instancesavemgr // will be unloaded first so we must be prepared for both cases // this may unload some instance saves - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) for(BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2) itr2->second.save->RemoveGroup(this); @@ -156,7 +156,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER); m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16(); - for(int i=0; i<TARGETICONCOUNT; i++) + for(int i=0; i<TARGETICONCOUNT; ++i) m_targetIcons[i] = (*result)[5+i].GetUInt64(); if(!external) delete result; @@ -864,7 +864,7 @@ void Group::SetTargetIcon(uint8 id, uint64 guid) // clean other icons if( guid != 0 ) - for(int i=0; i<TARGETICONCOUNT; i++) + for(int i=0; i<TARGETICONCOUNT; ++i) if( m_targetIcons[i] == guid ) SetTargetIcon(i, 0); @@ -908,7 +908,7 @@ void Group::SendTargetIconList(WorldSession *session) WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9)); data << (uint8)1; - for(int i=0; i<TARGETICONCOUNT; i++) + for(int i=0; i<TARGETICONCOUNT; ++i) { if(m_targetIcons[i] == 0) continue; @@ -1083,7 +1083,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u if(!isRaidGroup()) // reset targetIcons for non-raid-groups { - for(int i=0; i<TARGETICONCOUNT; i++) + for(int i=0; i<TARGETICONCOUNT; ++i) m_targetIcons[i] = 0; } @@ -1162,7 +1162,7 @@ void Group::_setLeader(const uint64 &guid) Player *player = objmgr.GetPlayer(slot->guid); if(player) { - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) { for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();) { |