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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/Group.h
[svn] * Proper SVN structureinit
--HG-- branch : trunk
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diff --git a/src/game/Group.h b/src/game/Group.h
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOSSERVER_GROUP_H
+#define MANGOSSERVER_GROUP_H
+
+#include "GroupReference.h"
+#include "GroupRefManager.h"
+#include "LootMgr.h"
+
+#include <map>
+#include <vector>
+
+#define MAXGROUPSIZE 5
+#define MAXRAIDSIZE 40
+#define TARGETICONCOUNT 8
+
+enum RollVote
+{
+ PASS = 0,
+ NEED = 1,
+ GREED = 2,
+ NOT_EMITED_YET = 3,
+ NOT_VALID = 4
+};
+
+enum GroupMemberOnlineStatus
+{
+ MEMBER_STATUS_OFFLINE = 0x0000,
+ MEMBER_STATUS_ONLINE = 0x0001,
+ MEMBER_STATUS_PVP = 0x0002,
+ MEMBER_STATUS_UNK0 = 0x0004, // dead? (health=0)
+ MEMBER_STATUS_UNK1 = 0x0008, // ghost? (health=1)
+ MEMBER_STATUS_UNK2 = 0x0010, // never seen
+ MEMBER_STATUS_UNK3 = 0x0020, // never seen
+ MEMBER_STATUS_UNK4 = 0x0040, // appears with dead and ghost flags
+ MEMBER_STATUS_UNK5 = 0x0080, // never seen
+};
+
+enum GroupType
+{
+ GROUPTYPE_NORMAL = 0,
+ GROUPTYPE_RAID = 1
+};
+
+class BattleGround;
+
+enum GroupUpdateFlags
+{
+ GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
+ GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
+ GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint16
+ GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint16
+ GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
+ GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
+ GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
+ GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
+ GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
+ GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
+ GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint16 spellid + uint8 unk
+ GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
+ GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
+ GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
+ GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint16 pet cur health
+ GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint16 pet max health
+ GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
+ GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
+ GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
+ GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint16 spellid + uint8 unk, pet auras...
+ GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
+ GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
+};
+
+#define GROUP_UPDATE_FLAGS_COUNT 20
+ // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
+static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
+
+class InstanceSave;
+
+class Roll : public LootValidatorRef
+{
+ public:
+ Roll(uint64 _guid, LootItem const& li)
+ : itemGUID(_guid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix),
+ totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {}
+ ~Roll() { }
+ void setLoot(Loot *pLoot) { link(pLoot, this); }
+ Loot *getLoot() { return getTarget(); }
+ void targetObjectBuildLink();
+
+ uint64 itemGUID;
+ uint32 itemid;
+ int32 itemRandomPropId;
+ uint32 itemRandomSuffix;
+ typedef std::map<uint64, RollVote> PlayerVote;
+ PlayerVote playerVote; //vote position correspond with player position (in group)
+ uint8 totalPlayersRolling;
+ uint8 totalNeed;
+ uint8 totalGreed;
+ uint8 totalPass;
+ uint8 itemSlot;
+};
+
+struct InstanceGroupBind
+{
+ InstanceSave *save;
+ bool perm;
+ /* permanent InstanceGroupBinds exist iff the leader has a permanent
+ PlayerInstanceBind for the same instance. */
+ InstanceGroupBind() : save(NULL), perm(false) {}
+};
+
+/** request member stats checken **/
+/** todo: uninvite people that not accepted invite **/
+class MANGOS_DLL_SPEC Group
+{
+ public:
+ struct MemberSlot
+ {
+ uint64 guid;
+ std::string name;
+ uint8 group;
+ bool assistant;
+ };
+ typedef std::list<MemberSlot> MemberSlotList;
+ typedef MemberSlotList::const_iterator member_citerator;
+
+ typedef HM_NAMESPACE::hash_map< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
+ protected:
+ typedef MemberSlotList::iterator member_witerator;
+ typedef std::set<uint64> InvitesList;
+
+ typedef std::vector<Roll*> Rolls;
+
+ public:
+ Group();
+ ~Group();
+
+ // group manipulation methods
+ bool Create(const uint64 &guid, const char * name);
+ bool LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result = NULL, bool loadMembers = true);
+ bool LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant);
+ bool AddInvite(Player *player);
+ uint32 RemoveInvite(Player *player);
+ void RemoveAllInvites();
+ bool AddLeaderInvite(Player *player);
+ bool AddMember(const uint64 &guid, const char* name);
+ // method: 0=just remove, 1=kick
+ uint32 RemoveMember(const uint64 &guid, const uint8 &method);
+ void ChangeLeader(const uint64 &guid);
+ void SetLootMethod(LootMethod method) { m_lootMethod = method; }
+ void SetLooterGuid(const uint64 &guid) { m_looterGuid = guid; }
+ void UpdateLooterGuid( Creature* creature, bool ifneed = false );
+ void SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; }
+ void Disband(bool hideDestroy=false);
+
+ // properties accessories
+ bool IsFull() const { return (m_groupType==GROUPTYPE_NORMAL) ? (m_memberSlots.size()>=MAXGROUPSIZE) : (m_memberSlots.size()>=MAXRAIDSIZE); }
+ bool isRaidGroup() const { return m_groupType==GROUPTYPE_RAID; }
+ bool isBGGroup() const { return m_bgGroup != NULL; }
+ bool IsCreated() const { return GetMembersCount() > 0; }
+ const uint64& GetLeaderGUID() const { return m_leaderGuid; }
+ const char * GetLeaderName() const { return m_leaderName.c_str(); }
+ LootMethod GetLootMethod() const { return m_lootMethod; }
+ const uint64& GetLooterGuid() const { return m_looterGuid; }
+ ItemQualities GetLootThreshold() const { return m_lootThreshold; }
+
+ // member manipulation methods
+ bool IsMember(uint64 guid) const { return _getMemberCSlot(guid) != m_memberSlots.end(); }
+ bool IsLeader(uint64 guid) const { return (GetLeaderGUID() == guid); }
+ bool IsAssistant(uint64 guid) const
+ {
+ member_citerator mslot = _getMemberCSlot(guid);
+ if(mslot==m_memberSlots.end())
+ return false;
+
+ return mslot->assistant;
+ }
+
+ bool SameSubGroup(uint64 guid1, uint64 guid2) const
+ {
+ member_citerator mslot2 = _getMemberCSlot(guid2);
+ if(mslot2==m_memberSlots.end())
+ return false;
+
+ return SameSubGroup(guid1,&*mslot2);
+ }
+
+ bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
+ {
+ member_citerator mslot1 = _getMemberCSlot(guid1);
+ if(mslot1==m_memberSlots.end() || !slot2)
+ return false;
+
+ return (mslot1->group==slot2->group);
+ }
+
+ bool SameSubGroup(Player const* member1, Player const* member2) const;
+
+ MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
+ GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
+ uint32 GetMembersCount() const { return m_memberSlots.size(); }
+ void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level);
+ uint8 GetMemberGroup(uint64 guid) const
+ {
+ member_citerator mslot = _getMemberCSlot(guid);
+ if(mslot==m_memberSlots.end())
+ return (MAXRAIDSIZE/MAXGROUPSIZE+1);
+
+ return mslot->group;
+ }
+
+ // some additional raid methods
+ void ConvertToRaid()
+ {
+ _convertToRaid();
+ SendUpdate();
+ }
+ void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
+
+ void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
+ void ChangeMembersGroup(Player *player, const uint8 &group);
+
+ void SetAssistant(const uint64 &guid, const bool &state)
+ {
+ if(!isRaidGroup())
+ return;
+ if(_setAssistantFlag(guid, state))
+ SendUpdate();
+ }
+ void SetMainTank(const uint64 &guid)
+ {
+ if(!isRaidGroup())
+ return;
+
+ if(_setMainTank(guid))
+ SendUpdate();
+ }
+ void SetMainAssistant(const uint64 &guid)
+ {
+ if(!isRaidGroup())
+ return;
+
+ if(_setMainAssistant(guid))
+ SendUpdate();
+ }
+
+ void SetTargetIcon(uint8 id, uint64 guid);
+ void SetDifficulty(uint8 difficulty);
+ uint8 GetDifficulty() { return m_difficulty; }
+ uint16 InInstance();
+ bool InCombatToInstance(uint32 instanceId);
+ void ResetInstances(uint8 method, Player* SendMsgTo);
+
+ // -no description-
+ //void SendInit(WorldSession *session);
+ void SendTargetIconList(WorldSession *session);
+ void SendUpdate();
+ void UpdatePlayerOutOfRange(Player* pPlayer);
+ // ignore: GUID of player that will be ignored
+ void BroadcastPacket(WorldPacket *packet, int group=-1, uint64 ignore=0);
+ void BroadcastReadyCheck(WorldPacket *packet);
+ void OfflineReadyCheck();
+
+ /*********************************************************/
+ /*** LOOT SYSTEM ***/
+ /*********************************************************/
+
+ void SendLootStartRoll(uint32 CountDown, const Roll &r);
+ void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
+ void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
+ void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
+ void GroupLoot(uint64 playerGUID, Loot *loot, Creature *creature);
+ void NeedBeforeGreed(uint64 playerGUID, Loot *loot, Creature *creature);
+ void MasterLoot(uint64 playerGUID, Loot *loot, Creature *creature);
+ Rolls::iterator GetRoll(uint64 Guid)
+ {
+ Rolls::iterator iter;
+ for (iter=RollId.begin(); iter != RollId.end(); ++iter)
+ {
+ if ((*iter)->itemGUID == Guid && (*iter)->isValid())
+ {
+ return iter;
+ }
+ }
+ return RollId.end();
+ }
+ void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
+ void CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choise);
+ void EndRoll();
+
+ void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
+ void DelinkMember(GroupReference* /*pRef*/ ) { }
+
+ InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
+ void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
+ InstanceGroupBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
+ BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
+
+ protected:
+ bool _addMember(const uint64 &guid, const char* name, bool isAssistant=false);
+ bool _addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group);
+ bool _removeMember(const uint64 &guid); // returns true if leader has changed
+ void _setLeader(const uint64 &guid);
+
+ void _removeRolls(const uint64 &guid);
+
+ void _convertToRaid();
+ bool _setMembersGroup(const uint64 &guid, const uint8 &group);
+ bool _setAssistantFlag(const uint64 &guid, const bool &state);
+ bool _setMainTank(const uint64 &guid);
+ bool _setMainAssistant(const uint64 &guid);
+
+ void _homebindIfInstance(Player *player);
+
+ member_citerator _getMemberCSlot(uint64 Guid) const
+ {
+ for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
+ {
+ if (itr->guid == Guid)
+ return itr;
+ }
+ return m_memberSlots.end();
+ }
+
+ member_witerator _getMemberWSlot(uint64 Guid)
+ {
+ for(member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
+ {
+ if (itr->guid == Guid)
+ return itr;
+ }
+ return m_memberSlots.end();
+ }
+
+ MemberSlotList m_memberSlots;
+ GroupRefManager m_memberMgr;
+ InvitesList m_invitees;
+ uint64 m_leaderGuid;
+ std::string m_leaderName;
+ uint64 m_mainTank;
+ uint64 m_mainAssistant;
+ GroupType m_groupType;
+ uint8 m_difficulty;
+ BattleGround* m_bgGroup;
+ uint64 m_targetIcons[TARGETICONCOUNT];
+ LootMethod m_lootMethod;
+ ItemQualities m_lootThreshold;
+ uint64 m_looterGuid;
+ Rolls RollId;
+ BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
+};
+#endif