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authormegamage <none@none>2009-05-31 16:26:39 -0500
committermegamage <none@none>2009-05-31 16:26:39 -0500
commit1a360a6a970580b368918e92f9576cfcb175e12a (patch)
treede26f6e82886411b77abcf59b4bc4c319da5b39e /src/game/GroupHandler.cpp
parent341101c171b3902b8d18d457988ed5c841d67832 (diff)
[7926] Implement loot roll achievement criteria types used in statistics Author: DonTomika
* ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED * ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: --HG-- branch : trunk
Diffstat (limited to 'src/game/GroupHandler.cpp')
-rw-r--r--src/game/GroupHandler.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp
index bc7b8626575..1a156070815 100644
--- a/src/game/GroupHandler.cpp
+++ b/src/game/GroupHandler.cpp
@@ -409,6 +409,16 @@ void WorldSession::HandleLootRoll( WorldPacket &recv_data )
// everything's fine, do it
group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise);
+
+ switch (Choise)
+ {
+ case 1:
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
+ break;
+ case 2:
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
+ break;
+ }
}
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)