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authorSpp <none@none>2010-04-08 08:20:08 +0200
committerSpp <none@none>2010-04-08 08:20:08 +0200
commit4635fbc0201846721287a1eb730491262237babd (patch)
tree5b02b41f0099fd9d3af7f3a826ef0ca6dfe80748 /src/game/GroupHandler.cpp
parent46f0674e237dd8fe97ba4f0769e18b4adfce841b (diff)
Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
Diffstat (limited to 'src/game/GroupHandler.cpp')
-rw-r--r--src/game/GroupHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp
index 05e490684bd..1d6aae6f095 100644
--- a/src/game/GroupHandler.cpp
+++ b/src/game/GroupHandler.cpp
@@ -915,11 +915,11 @@ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data)
// ignore if player not loaded
if (!GetPlayer()) // needed because STATUS_AUTHED
{
- if (unkn!=0)
+ if (unkn != 0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
return;
}
- if (unkn!=0)
+ if (unkn != 0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
}