diff options
| author | Spp <none@none> | 2010-04-08 08:20:08 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-04-08 08:20:08 +0200 |
| commit | 4635fbc0201846721287a1eb730491262237babd (patch) | |
| tree | 5b02b41f0099fd9d3af7f3a826ef0ca6dfe80748 /src/game/GroupHandler.cpp | |
| parent | 46f0674e237dd8fe97ba4f0769e18b4adfce841b (diff) | |
Code Style (game + scripts only):
"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
--HG--
branch : trunk
Diffstat (limited to 'src/game/GroupHandler.cpp')
| -rw-r--r-- | src/game/GroupHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp index 05e490684bd..1d6aae6f095 100644 --- a/src/game/GroupHandler.cpp +++ b/src/game/GroupHandler.cpp @@ -915,11 +915,11 @@ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data) // ignore if player not loaded if (!GetPlayer()) // needed because STATUS_AUTHED { - if (unkn!=0) + if (unkn != 0) sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!"); return; } - if (unkn!=0) + if (unkn != 0) sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!"); } |
