diff options
author | QAston <none@none> | 2009-02-02 11:39:06 +0100 |
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committer | QAston <none@none> | 2009-02-02 11:39:06 +0100 |
commit | 4ae4e83e6802cc6bf79a537339945c7a4129a40f (patch) | |
tree | 7d6f0795b49ce4a934e8ca203cc14df57dca14e3 /src/game/GroupHandler.cpp | |
parent | f6595630c3958b157905fd5debd8b7da2efa3300 (diff) |
*Handle opcode SMSG_GROUP_SWAP_FAILED.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GroupHandler.cpp')
-rw-r--r-- | src/game/GroupHandler.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp index 61fe2fba697..b54b7cc1666 100644 --- a/src/game/GroupHandler.cpp +++ b/src/game/GroupHandler.cpp @@ -555,8 +555,17 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data ) return; /********************/ + //Do not allow leader to change group of player in combat + Player *movedPlayer=objmgr.GetPlayer(name.c_str()); + if (movedPlayer->isInCombat()) + { + WorldPacket data(SMSG_GROUP_SWAP_FAILED, (0)); + SendPacket(&data); + return; + } + // everything's fine, do it - group->ChangeMembersGroup(objmgr.GetPlayer(name.c_str()), groupNr); + group->ChangeMembersGroup(movedPlayer), groupNr); } void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data ) |