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authormegamage <none@none>2009-05-14 16:50:47 -0500
committermegamage <none@none>2009-05-14 16:50:47 -0500
commit047cc95388a67d5f33cb86082bbef03f654acec1 (patch)
tree90547d4892aa217a58408b3353fe943dcc51bb7b /src/game/GuardAI.cpp
parent811eee356ddd3c0b486a828b39822daffd8ac97e (diff)
*Add some distance check functions. By VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GuardAI.cpp')
-rw-r--r--src/game/GuardAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
index b716642ebd7..b7268758583 100644
--- a/src/game/GuardAI.cpp
+++ b/src/game/GuardAI.cpp
@@ -126,7 +126,7 @@ void GuardAI::UpdateAI(const uint32 /*diff*/)
bool GuardAI::IsVisible(Unit *pl) const
{
- return m_creature->GetDistance(pl) < sWorld.getConfig(CONFIG_SIGHT_GUARDER)
+ return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_GUARDER))
&& pl->isVisibleForOrDetect(m_creature,true);
}