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authormegamage <none@none>2009-03-13 14:42:57 -0600
committermegamage <none@none>2009-03-13 14:42:57 -0600
commit146b2560aa8a7d0fc8a90ec3af70d1a8e01e514d (patch)
tree295c0631404e49ec8acd492513ca614038ca6253 /src/game/GuardAI.cpp
parentbb7391f129e831cd5daac17d54245738571c5d32 (diff)
*Call stopmoving in moveidle.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GuardAI.cpp')
-rw-r--r--src/game/GuardAI.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
index 0a892961f4d..07a5bd9f819 100644
--- a/src/game/GuardAI.cpp
+++ b/src/game/GuardAI.cpp
@@ -62,7 +62,6 @@ void GuardAI::EnterEvadeMode()
if( !i_creature.isAlive() )
{
DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", i_creature.GetGUIDLow());
- i_creature.StopMoving();
i_creature.GetMotionMaster()->MoveIdle();
i_state = STATE_NORMAL;