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authorraczman <none@none>2009-06-15 09:07:51 +0200
committerraczman <none@none>2009-06-15 09:07:51 +0200
commit19225e8880b12bf3b72743ea253a94b52635a212 (patch)
tree6ad5d22134939c7bed0aa1d95d68f354241a5654 /src/game/GuardAI.cpp
parent98c8b762b7de97f89ce072e6bd8ace2b832d0742 (diff)
Added basic support for multithreaded map updates using openmp standard.
Windows users need to install Platform SDK to use this feature, linux users have everything they need in gcc. Number of threads used to update world is set by confiuration file, and can be changed dynamically without restarting core. Thanks to megamage and Jeniczek for testing and helping out with this. --HG-- branch : trunk
Diffstat (limited to 'src/game/GuardAI.cpp')
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