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authormegamage <none@none>2008-12-05 18:39:31 -0600
committermegamage <none@none>2008-12-05 18:39:31 -0600
commit3a1293ef183425fe555354c5445b43ff246d33fa (patch)
treef0ae72dfc6bed7e828a36bfee8832e60c50096b8 /src/game/GuardAI.cpp
parentd36672cd7e4ae3d328f30c020c5421668ad4cb5e (diff)
*Update melee range calculation. By QAston.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GuardAI.cpp')
-rw-r--r--src/game/GuardAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
index 8c029a5531e..806b4a1a112 100644
--- a/src/game/GuardAI.cpp
+++ b/src/game/GuardAI.cpp
@@ -117,7 +117,7 @@ void GuardAI::UpdateAI(const uint32 /*diff*/)
if( i_creature.isAttackReady() )
{
- if( i_creature.IsWithinCombatDist(i_creature.getVictim(), ATTACK_DISTANCE))
+ if( i_creature.IsWithinMeleeRange(i_creature.getVictim()))
{
i_creature.AttackerStateUpdate(i_creature.getVictim());
i_creature.resetAttackTimer();