diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/GuardAI.cpp | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/GuardAI.cpp')
-rw-r--r-- | src/game/GuardAI.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp index b01fd1b67df..dbabea7a6af 100644 --- a/src/game/GuardAI.cpp +++ b/src/game/GuardAI.cpp @@ -27,7 +27,7 @@ int GuardAI::Permissible(const Creature *creature) { - if ( creature->isGuard()) + if (creature->isGuard()) return PERMIT_BASE_SPECIAL; return PERMIT_BASE_NO; @@ -40,11 +40,11 @@ GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NO void GuardAI::MoveInLineOfSight(Unit *u) { // Ignore Z for flying creatures - if ( !m_creature->canFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE ) + if (!m_creature->canFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE) return; - if ( !m_creature->getVictim() && m_creature->canAttack(u) && - ( u->IsHostileToPlayers() || m_creature->IsHostileTo(u) /*|| u->getVictim() && m_creature->IsFriendlyTo(u->getVictim())*/ ) && + if (!m_creature->getVictim() && m_creature->canAttack(u) && + (u->IsHostileToPlayers() || m_creature->IsHostileTo(u) /*|| u->getVictim() && m_creature->IsFriendlyTo(u->getVictim())*/) && u->isInAccessiblePlaceFor(m_creature)) { float attackRadius = m_creature->GetAttackDistance(u); @@ -59,7 +59,7 @@ void GuardAI::MoveInLineOfSight(Unit *u) void GuardAI::EnterEvadeMode() { - if ( !m_creature->isAlive() ) + if (!m_creature->isAlive()) { DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", m_creature->GetGUIDLow()); m_creature->GetMotionMaster()->MoveIdle(); @@ -72,21 +72,21 @@ void GuardAI::EnterEvadeMode() return; } - Unit* victim = ObjectAccessor::GetUnit(*m_creature, i_victimGuid ); + Unit* victim = ObjectAccessor::GetUnit(*m_creature, i_victimGuid); - if ( !victim ) + if (!victim) { DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", m_creature->GetGUIDLow()); } - else if ( !victim ->isAlive() ) + else if (!victim ->isAlive()) { DEBUG_LOG("Creature stopped attacking because victim is dead [guid=%u]", m_creature->GetGUIDLow()); } - else if ( victim ->HasStealthAura() ) + else if (victim ->HasStealthAura()) { DEBUG_LOG("Creature stopped attacking because victim is using stealth [guid=%u]", m_creature->GetGUIDLow()); } - else if ( victim ->isInFlight() ) + else if (victim ->isInFlight()) { DEBUG_LOG("Creature stopped attacking because victim is flying away [guid=%u]", m_creature->GetGUIDLow()); } @@ -102,7 +102,7 @@ void GuardAI::EnterEvadeMode() i_state = STATE_NORMAL; // Remove TargetedMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead - if ( m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE ) + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) m_creature->GetMotionMaster()->MoveTargetedHome(); } @@ -114,9 +114,9 @@ void GuardAI::UpdateAI(const uint32 /*diff*/) i_victimGuid = m_creature->getVictim()->GetGUID(); - if ( m_creature->isAttackReady() ) + if (m_creature->isAttackReady()) { - if ( m_creature->IsWithinMeleeRange(m_creature->getVictim())) + if (m_creature->IsWithinMeleeRange(m_creature->getVictim())) { m_creature->AttackerStateUpdate(m_creature->getVictim()); m_creature->resetAttackTimer(); |