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authormegamage <none@none>2009-03-13 18:48:53 -0600
committermegamage <none@none>2009-03-13 18:48:53 -0600
commita5882ee84afb8484b23cbeda3c5e4ab130574449 (patch)
tree8b713507200ffdc21931a9566212041fe256de55 /src/game/GuardAI.cpp
parent664fb612b4f87539a43632e31901e3b93f7aa3a0 (diff)
parent62cdd39279e573f99bc49db45a043bd057372afc (diff)
*Merge.
*"Fix Glowing Blood" is not merged. Outdated patch? --HG-- branch : trunk
Diffstat (limited to 'src/game/GuardAI.cpp')
-rw-r--r--src/game/GuardAI.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
index 8fc8e3e143f..1aabe1beeda 100644
--- a/src/game/GuardAI.cpp
+++ b/src/game/GuardAI.cpp
@@ -62,7 +62,6 @@ void GuardAI::EnterEvadeMode()
if( !i_creature.isAlive() )
{
DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", i_creature.GetGUIDLow());
- i_creature.StopMoving();
i_creature.GetMotionMaster()->MoveIdle();
i_state = STATE_NORMAL;