diff options
author | megamage <none@none> | 2009-03-13 18:48:53 -0600 |
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committer | megamage <none@none> | 2009-03-13 18:48:53 -0600 |
commit | a5882ee84afb8484b23cbeda3c5e4ab130574449 (patch) | |
tree | 8b713507200ffdc21931a9566212041fe256de55 /src/game/GuardAI.cpp | |
parent | 664fb612b4f87539a43632e31901e3b93f7aa3a0 (diff) | |
parent | 62cdd39279e573f99bc49db45a043bd057372afc (diff) |
*Merge.
*"Fix Glowing Blood" is not merged. Outdated patch?
--HG--
branch : trunk
Diffstat (limited to 'src/game/GuardAI.cpp')
-rw-r--r-- | src/game/GuardAI.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp index 8fc8e3e143f..1aabe1beeda 100644 --- a/src/game/GuardAI.cpp +++ b/src/game/GuardAI.cpp @@ -62,7 +62,6 @@ void GuardAI::EnterEvadeMode() if( !i_creature.isAlive() ) { DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", i_creature.GetGUIDLow()); - i_creature.StopMoving(); i_creature.GetMotionMaster()->MoveIdle(); i_state = STATE_NORMAL; |