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authormegamage <none@none>2009-01-28 20:16:11 -0600
committermegamage <none@none>2009-01-28 20:16:11 -0600
commit30c5bff102bc089bcc18677352bf506ac0219111 (patch)
treee06486f994a3b64ee6f971d495c5230e5b5ab6d4 /src/game/GuardAI.h
parent3a229014dca17012b623d5d4524ba8a5e069822f (diff)
*Fix critter AI.
*Some AI structure change. --HG-- branch : trunk
Diffstat (limited to 'src/game/GuardAI.h')
-rw-r--r--src/game/GuardAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GuardAI.h b/src/game/GuardAI.h
index 07a638ea17a..16e0c6e8bd6 100644
--- a/src/game/GuardAI.h
+++ b/src/game/GuardAI.h
@@ -36,7 +36,7 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI
public:
- GuardAI(Creature &c);
+ GuardAI(Creature *c);
void MoveInLineOfSight(Unit *);
void AttackStart(Unit *);