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authormegamage <none@none>2009-01-30 18:10:05 -0600
committermegamage <none@none>2009-01-30 18:10:05 -0600
commit8fee06f041fbfbc7e22eccc03a8f12bd7a649999 (patch)
tree9512260148dabb87926131a225831e72980a250d /src/game/GuardAI.h
parent03234a0657eca4836b1015556973629893c76958 (diff)
*AI structure update.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GuardAI.h')
-rw-r--r--src/game/GuardAI.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/GuardAI.h b/src/game/GuardAI.h
index 16e0c6e8bd6..30f76dd509a 100644
--- a/src/game/GuardAI.h
+++ b/src/game/GuardAI.h
@@ -39,7 +39,6 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI
GuardAI(Creature *c);
void MoveInLineOfSight(Unit *);
- void AttackStart(Unit *);
void EnterEvadeMode();
void JustDied(Unit *);
bool IsVisible(Unit *) const;