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authormegamage <none@none>2009-02-15 11:59:05 -0600
committermegamage <none@none>2009-02-15 11:59:05 -0600
commit3b741f1e61c75849968dcc93d963a018b42c9f20 (patch)
tree4b545c88775fe205b5f6c373f949948eb18be6bc /src/game/Guild.cpp
parent97ac3aba05cfc56c6c8a7c5dbfb7071b02239181 (diff)
[7277] Correctly show guild bank tab info text for author and members not only after login but also after change. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r--src/game/Guild.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index f32cbbeb7fa..96c428fd85e 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -1987,6 +1987,9 @@ void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
CharacterDatabase.escape_string(text);
CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), Id, uint32(TabId));
+
+ // announce
+ SendGuildBankTabText(NULL,TabId);
}
void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
@@ -2001,7 +2004,12 @@ void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1);
data << uint8(TabId);
data << tab->Text;
- session->SendPacket(&data);
+
+ if(session)
+ session->SendPacket(&data);
+ else
+ BroadcastPacket(&data);
+
}
bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const