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authormegamage <none@none>2009-08-24 20:25:32 -0500
committermegamage <none@none>2009-08-24 20:25:32 -0500
commit4a1a82c5e223ab5fa35ae898783c7771fc73fef4 (patch)
tree4563cf0eadbd406144a12b65d8d6d850df46b06d /src/game/Guild.cpp
parentaa86640fdfef00e1394d4ea3a6febf7f3e7b775c (diff)
[8409] Fixed guild creation date loading, and added another guild loading optimization - last one.
Signed-off-by: Triply <triply@getmangos.com> --HG-- branch : trunk
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r--src/game/Guild.cpp54
1 files changed, 28 insertions, 26 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index b6ac79ad8f3..2b0c81f350d 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -95,7 +95,7 @@ bool Guild::Create(Player* leader, std::string gname)
// CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
- "VALUES('%u','%s','%u', '%s', '%s', NOW(),'%u','%u','%u','%u','%u','" UI64FMTD "')",
+ "VALUES('%u','%s','%u', '%s', '%s', UNIX_TIMESTAMP(NOW()),'%u','%u','%u','%u','%u','" UI64FMTD "')",
m_Id, gname.c_str(), GUID_LOPART(m_LeaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney);
CharacterDatabase.CommitTransaction();
@@ -157,7 +157,6 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
newmember.Class = fields[3].GetUInt32();
delete result;
if(newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL
- || !newmember.zoneId
|| newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid));
@@ -215,11 +214,11 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
//set m_Id in case guild data are broken in DB and Guild will be Disbanded (deleted from DB)
m_Id = GuildId;
- QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
+ QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
if(result)
{
Field *fields = result->Fetch();
- m_PurchasedTabs = fields[0].GetUInt8() + 1; // Because TabId begins at 0
+ m_PurchasedTabs = fields[0].GetUInt32();
if (m_PurchasedTabs > GUILD_BANK_MAX_TABS)
m_PurchasedTabs = GUILD_BANK_MAX_TABS;
delete result;
@@ -233,9 +232,9 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct
- // 0 1 2 3 4 5 6
- result = CharacterDatabase.PQuery("SELECT guildid, name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
- // 7 8 9 10 11
+ // 0 1 2 3 4 5
+ result = CharacterDatabase.PQuery("SELECT name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
+ // 6 7 8 9 10
"BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId);
if(!result)
@@ -243,32 +242,34 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
Field *fields = result->Fetch();
- m_Id = fields[0].GetUInt32();
- m_Name = fields[1].GetCppString();
- m_LeaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
+ m_Name = fields[0].GetCppString();
+ m_LeaderGuid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
- m_EmblemStyle = fields[3].GetUInt32();
- m_EmblemColor = fields[4].GetUInt32();
- m_BorderStyle = fields[5].GetUInt32();
- m_BorderColor = fields[6].GetUInt32();
- m_BackgroundColor = fields[7].GetUInt32();
- GINFO = fields[8].GetCppString();
- MOTD = fields[9].GetCppString();
- uint64 time = fields[10].GetUInt64(); //datetime is uint64 type ... YYYYmmdd:hh:mm:ss
- m_GuildBankMoney = fields[11].GetUInt64();
+ m_EmblemStyle = fields[2].GetUInt32();
+ m_EmblemColor = fields[3].GetUInt32();
+ m_BorderStyle = fields[4].GetUInt32();
+ m_BorderColor = fields[5].GetUInt32();
+ m_BackgroundColor = fields[6].GetUInt32();
+ GINFO = fields[7].GetCppString();
+ MOTD = fields[8].GetCppString();
+ time_t time = fields[9].GetUInt64();
+ m_GuildBankMoney = fields[10].GetUInt64();
delete result;
- uint64 dTime = time /1000000;
- m_CreatedDay = dTime%100;
- m_CreatedMonth = (dTime/100)%100;
- m_CreatedYear = (dTime/10000)%10000;
+ if (time > 0)
+ {
+ tm local = *(localtime(&time)); // dereference and assign
+ m_CreatedDay = local.tm_mday;
+ m_CreatedMonth = local.tm_mon + 1;
+ m_CreatedYear = local.tm_year + 1900;
+ }
// Repair the structure of guild
- // If the guildmaster does not exist attempt to promote another member
- // or guildmaster isn't present in guild
+ // If the guildmaster doesn't exist or isn't the member of guild
+ // attempt to promote another member
int32 GM_rights = GetRank(GUID_LOPART(m_LeaderGuid));
- if(!objmgr.GetPlayerAccountIdByGUID(m_LeaderGuid) || GM_rights == -1)
+ if(GM_rights == -1)
{
DelMember(m_LeaderGuid);
// check no members case (disbanded)
@@ -395,6 +396,7 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
newmember.Class = fields[21].GetUInt32();
newmember.logout_time = fields[22].GetUInt64();
+ //this code will remove unexisting character guids from guild
if(newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL) // can be at broken `data` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid));