diff options
author | Darkrabbit <none@none> | 2010-02-18 02:42:59 +0100 |
---|---|---|
committer | Darkrabbit <none@none> | 2010-02-18 02:42:59 +0100 |
commit | b0042f7056d893afc9d487cdf911481c3ed2b9a4 (patch) | |
tree | 40f6c3acfdcf0dd1c19aa05791853abdacc6738e /src/game/Guild.cpp | |
parent | 4293664eddbbfc2eabef2059b25203f3d4430df3 (diff) |
* Optimized guild and arena team loading at startup
--HG--
branch : trunk
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r-- | src/game/Guild.cpp | 215 |
1 files changed, 114 insertions, 101 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index e8fd4b57bed..8453d9c378b 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -207,59 +207,43 @@ void Guild::SetGINFO(std::string ginfo) CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id); } -bool Guild::LoadGuildFromDB(uint32 GuildId) +bool Guild::LoadGuildFromDB(QueryResult_AutoPtr guildDataResult) { - //set m_Id in case guild data are broken in DB and Guild will be Disbanded (deleted from DB) - m_Id = GuildId; - - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId); - if (result) - { - Field *fields = result->Fetch(); - m_PurchasedTabs = fields[0].GetUInt32(); - if (m_PurchasedTabs > GUILD_BANK_MAX_TABS) - m_PurchasedTabs = GUILD_BANK_MAX_TABS; - } - - if (!LoadRanksFromDB(GuildId)) - return false; - - if (!LoadMembersFromDB(GuildId)) + if (!guildDataResult) return false; - LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct - - // 0 1 2 3 4 5 - result = CharacterDatabase.PQuery("SELECT name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor," - // 6 7 8 9 10 - "BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId); - - if (!result) - return false; - - Field *fields = result->Fetch(); - - m_Name = fields[0].GetCppString(); - m_LeaderGuid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER); - - m_EmblemStyle = fields[2].GetUInt32(); - m_EmblemColor = fields[3].GetUInt32(); - m_BorderStyle = fields[4].GetUInt32(); - m_BorderColor = fields[5].GetUInt32(); - m_BackgroundColor = fields[6].GetUInt32(); - GINFO = fields[7].GetCppString(); - MOTD = fields[8].GetCppString(); - time_t time = fields[9].GetUInt64(); - m_GuildBankMoney = fields[10].GetUInt64(); + Field *fields = guildDataResult->Fetch(); + + m_Id = fields[0].GetUInt32(); + m_Name = fields[1].GetCppString(); + m_LeaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER); + m_EmblemStyle = fields[3].GetUInt32(); + m_EmblemColor = fields[4].GetUInt32(); + m_BorderStyle = fields[5].GetUInt32(); + m_BorderColor = fields[6].GetUInt32(); + m_BackgroundColor = fields[7].GetUInt32(); + GINFO = fields[8].GetCppString(); + MOTD = fields[9].GetCppString(); + time_t time = fields[10].GetUInt64(); + m_GuildBankMoney = fields[11].GetUInt64(); + m_PurchasedTabs = fields[12].GetUInt32(); + + if (m_PurchasedTabs > GUILD_BANK_MAX_TABS) + m_PurchasedTabs = GUILD_BANK_MAX_TABS; if (time > 0) { - tm local = *(localtime(&time)); // dereference and assign + tm local = *(localtime(&time)); // dereference and assign m_CreatedDay = local.tm_mday; m_CreatedMonth = local.tm_mon + 1; m_CreatedYear = local.tm_year + 1900; } + return true; +} + +bool Guild::CheckGuildStructure() +{ // Repair the structure of guild // If the guildmaster doesn't exist or isn't the member of guild // attempt to promote another member @@ -280,24 +264,19 @@ bool Guild::LoadGuildFromDB(uint32 GuildId) if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first) // Allow only 1 guildmaster ChangeRank(itr->first, GR_OFFICER); // set right of member to officer - sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, m_CreatedDay, m_CreatedMonth, m_CreatedYear); - return true; } -bool Guild::LoadRanksFromDB(uint32 GuildId) +bool Guild::LoadRanksFromDB(QueryResult_AutoPtr guildRanksResult) { - Field *fields; - // 0 1 2 3 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT rid,rname,rights,BankMoneyPerDay FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId); - - if (!result) + if (!guildRanksResult) { - sLog.outError("Guild %u has broken `guild_rank` data, creating new...",GuildId); + sLog.outError("Guild %u has broken `guild_rank` data, creating new...",m_Id); CreateDefaultGuildRanks(0); return true; } + Field *fields; bool broken_ranks = false; //GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges) @@ -307,12 +286,27 @@ bool Guild::LoadRanksFromDB(uint32 GuildId) do { - fields = result->Fetch(); + fields = guildRanksResult->Fetch(); + //condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed + if (!fields) + break; + + uint32 guildId = fields[0].GetUInt32(); + if (guildId < m_Id) + { + //there is in table guild_rank record which doesn't have guildid in guild table, report error + sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId); + CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId); + continue; + } - uint32 rankID = fields[0].GetUInt32(); - std::string rankName = fields[1].GetCppString(); - uint32 rankRights = fields[2].GetUInt32(); - uint32 rankMoney = fields[3].GetUInt32(); + if (guildId > m_Id) + //we loaded all ranks for this guild already, break cycle + break; + uint32 rankID = fields[1].GetUInt32(); + std::string rankName = fields[2].GetCppString(); + uint32 rankRights = fields[3].GetUInt32(); + uint32 rankMoney = fields[4].GetUInt32(); if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3.. broken_ranks = true; @@ -322,27 +316,27 @@ bool Guild::LoadRanksFromDB(uint32 GuildId) rankRights |= GR_RIGHT_ALL; AddRank(rankName,rankRights,rankMoney); - }while (result->NextRow()); + }while( guildRanksResult->NextRow() ); if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them { m_Ranks.clear(); - sLog.outError("Guild %u has broken `guild_rank` data, creating new...",GuildId); + sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id); CreateDefaultGuildRanks(0); // 0 is default locale_idx broken_ranks = false; } // guild_rank have wrong numbered ranks, repair if (broken_ranks) { - sLog.outError("Guild %u has broken `guild_rank` data, repairing...",GuildId); + sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id); CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId); + CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id); for (size_t i = 0; i < m_Ranks.size(); ++i) { std::string name = m_Ranks[i].Name; uint32 rights = m_Ranks[i].Rights; CharacterDatabase.escape_string(name); - CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, uint32(i), name.c_str(), rights); + CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights); } CharacterDatabase.CommitTransaction(); } @@ -350,46 +344,53 @@ bool Guild::LoadRanksFromDB(uint32 GuildId) return true; } -bool Guild::LoadMembersFromDB(uint32 GuildId) +bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult) { - // 0 1 2 3 4 5 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT guild_member.guid,rank, pnote, offnote, BankResetTimeMoney,BankRemMoney," - // 6 7 8 9 10 11 - "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2," - // 12 13 14 15 16 17 - "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5," - // 18 19 20 21 22 - "characters.name, characters.level, characters.zone, characters.class, characters.logout_time " - "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId); - - if (!result) + if (!guildMembersResult) return false; do { - Field *fields = result->Fetch(); + Field *fields = guildMembersResult->Fetch(); + //this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash + if (!fields) + break; + + uint32 guildId = fields[0].GetUInt32(); + if (guildId < m_Id) + { + //there is in table guild_member record which doesn't have guildid in guild table, report error + sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId); + CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId); + continue; + } + + if (guildId > m_Id) + //we loaded all members for this guild already, break cycle + break; + MemberSlot newmember; - uint64 guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); - newmember.RankId = fields[1].GetUInt32(); + uint64 guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER); + newmember.RankId = fields[2].GetUInt32(); //don't allow member to have not existing rank! if (newmember.RankId >= m_Ranks.size()) newmember.RankId = GetLowestRank(); - newmember.Pnote = fields[2].GetCppString(); - newmember.OFFnote = fields[3].GetCppString(); - newmember.BankResetTimeMoney = fields[4].GetUInt32(); - newmember.BankRemMoney = fields[5].GetUInt32(); - for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) + newmember.Pnote = fields[3].GetCppString(); + newmember.OFFnote = fields[4].GetCppString(); + newmember.BankResetTimeMoney = fields[5].GetUInt32(); + newmember.BankRemMoney = fields[6].GetUInt32(); + for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) { - newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32(); - newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32(); + newmember.BankResetTimeTab[i] = fields[7+(2*i)].GetUInt32(); + newmember.BankRemSlotsTab[i] = fields[8+(2*i)].GetUInt32(); } - newmember.Name = fields[18].GetCppString(); - newmember.Level = fields[19].GetUInt8(); - newmember.ZoneId = fields[20].GetUInt32(); + newmember.Name = fields[19].GetCppString(); + newmember.Level = fields[20].GetUInt8(); newmember.Class = fields[21].GetUInt8(); - newmember.LogoutTime = fields[22].GetUInt64(); + newmember.ZoneId = fields[22].GetUInt32(); + newmember.LogoutTime = fields[23].GetUInt64(); //this code will remove unexisting character guids from guild if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field @@ -414,7 +415,7 @@ bool Guild::LoadMembersFromDB(uint32 GuildId) members[GUID_LOPART(guid)] = newmember; - }while (result->NextRow()); + }while (guildMembersResult->NextRow()); if (members.empty()) return false; @@ -1372,27 +1373,39 @@ uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId) // ************************************************* // Rights per day related -void Guild::LoadBankRightsFromDB(uint32 GuildId) +bool Guild::LoadBankRightsFromDB(QueryResult_AutoPtr guildBankTabRightsResult) { - // 0 1 2 3 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId); - - if (!result) - return; + if (!guildBankTabRightsResult) + return true; do { - Field *fields = result->Fetch(); - uint8 TabId = fields[0].GetUInt8(); - uint32 rankId = fields[1].GetUInt32(); - uint16 right = fields[2].GetUInt16(); - uint16 SlotPerDay = fields[3].GetUInt16(); + Field *fields = guildBankTabRightsResult->Fetch(); + //prevent crash when all rights in result are already processed + if (!fields) + break; + uint32 guildId = fields[0].GetUInt32(); + if (guildId < m_Id) + { + //there is in table guild_bank_right record which doesn't have guildid in guild table, report error + sLog.outErrorDb("Guild %u does not exist but it has a record in guild_bank_right table, deleting it!", guildId); + CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", guildId); + continue; + } + + if (guildId > m_Id) + //we loaded all ranks for this guild bank already, break cycle + break; + uint8 TabId = fields[1].GetUInt8(); + uint32 rankId = fields[2].GetUInt32(); + uint16 right = fields[3].GetUInt16(); + uint16 SlotPerDay = fields[4].GetUInt16(); SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false); - }while (result->NextRow()); + }while (guildBankTabRightsResult->NextRow()); - return; + return true; } // ************************************************* |