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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/Guild.cpp
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r--src/game/Guild.cpp401
1 files changed, 401 insertions, 0 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 2b7d49d7dbf..92faebccad5 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
@@ -30,6 +31,7 @@
#include "Language.h"
#include "World.h"
#include "Config/ConfigEnv.h"
+
Guild::Guild()
{
m_Id = 0;
@@ -41,29 +43,37 @@ Guild::Guild()
m_BorderStyle = 0;
m_BorderColor = 0;
m_BackgroundColor = 0;
+
m_CreatedYear = 0;
m_CreatedMonth = 0;
m_CreatedDay = 0;
+
m_EventLogLoaded = false;
m_GuildBankLoaded = false;
m_OnlineMembers = 0;
m_GuildBankMoney = 0;
m_PurchasedTabs = 0;
+
m_GuildEventLogNextGuid = 0;
m_GuildBankEventLogNextGuid_Money = 0;
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; i++)
m_GuildBankEventLogNextGuid_Item[i] = 0;
}
+
Guild::~Guild()
{
+
}
+
bool Guild::Create(Player* leader, std::string gname)
{
if (objmgr.GetGuildByName(gname))
return false;
+
WorldSession* lSession = leader->GetSession();
if (!lSession)
return false;
+
m_LeaderGuid = leader->GetGUID();
m_Name = gname;
GINFO = "";
@@ -71,13 +81,17 @@ bool Guild::Create(Player* leader, std::string gname)
m_GuildBankMoney = 0;
m_PurchasedTabs = 0;
m_Id = objmgr.GenerateGuildId();
+
sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid));
+
// gname already assigned to Guild::name, use it to encode string for DB
CharacterDatabase.escape_string(gname);
+
std::string dbGINFO = GINFO;
std::string dbMOTD = MOTD;
CharacterDatabase.escape_string(dbGINFO);
CharacterDatabase.escape_string(dbMOTD);
+
CharacterDatabase.BeginTransaction();
// CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
@@ -85,19 +99,24 @@ bool Guild::Create(Player* leader, std::string gname)
"VALUES('%u','%s','%u', '%s', '%s', UNIX_TIMESTAMP(NOW()),'%u','%u','%u','%u','%u','" UI64FMTD "')",
m_Id, gname.c_str(), GUID_LOPART(m_LeaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney);
CharacterDatabase.CommitTransaction();
+
CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());
+
return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
}
+
void Guild::CreateDefaultGuildRanks(int locale_idx)
{
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
+
CreateRank(objmgr.GetMangosString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
CreateRank(objmgr.GetMangosString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
CreateRank(objmgr.GetMangosString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(objmgr.GetMangosString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(objmgr.GetMangosString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
+
bool Guild::AddMember(uint64 plGuid, uint32 plRank)
{
Player* pl = objmgr.GetPlayer(plGuid);
@@ -111,11 +130,14 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
return false;
}
+
// remove all player signs from another petitions
// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(plGuid, 9);
+
// fill player data
MemberSlot newmember;
+
if (pl)
{
newmember.Name = pl->GetName();
@@ -128,6 +150,7 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
QueryResult *result = CharacterDatabase.PQuery("SELECT name,zone,level,class FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
if (!result)
return false; // player doesn't exist
+
Field *fields = result->Fetch();
newmember.Name = fields[0].GetCppString();
newmember.ZoneId = fields[1].GetUInt32();
@@ -141,6 +164,7 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
return false;
}
}
+
newmember.RankId = plRank;
newmember.OFFnote = (std::string)"";
newmember.Pnote = (std::string)"";
@@ -149,12 +173,15 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
newmember.BankResetTimeTab[i] = 0;
members[GUID_LOPART(plGuid)] = newmember;
+
std::string dbPnote = newmember.Pnote;
std::string dbOFFnote = newmember.OFFnote;
CharacterDatabase.escape_string(dbPnote);
CharacterDatabase.escape_string(dbOFFnote);
+
CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
m_Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
+
// If player not in game data in data field will be loaded from guild tables, no need to update it!!
if (pl)
{
@@ -164,24 +191,30 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
}
return true;
}
+
void Guild::SetMOTD(std::string motd)
{
MOTD = motd;
+
// motd now can be used for encoding to DB
CharacterDatabase.escape_string(motd);
CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id);
}
+
void Guild::SetGINFO(std::string ginfo)
{
GINFO = ginfo;
+
// ginfo now can be used for encoding to DB
CharacterDatabase.escape_string(ginfo);
CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
}
+
bool Guild::LoadGuildFromDB(uint32 GuildId)
{
//set m_Id in case guild data are broken in DB and Guild will be Disbanded (deleted from DB)
m_Id = GuildId;
+
QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
if (result)
{
@@ -191,20 +224,28 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
m_PurchasedTabs = GUILD_BANK_MAX_TABS;
delete result;
}
+
if (!LoadRanksFromDB(GuildId))
return false;
+
if (!LoadMembersFromDB(GuildId))
return false;
+
LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct
+
// 0 1 2 3 4 5
result = CharacterDatabase.PQuery("SELECT name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
// 6 7 8 9 10
"BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId);
+
if (!result)
return false;
+
Field *fields = result->Fetch();
+
m_Name = fields[0].GetCppString();
m_LeaderGuid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
+
m_EmblemStyle = fields[2].GetUInt32();
m_EmblemColor = fields[3].GetUInt32();
m_BorderStyle = fields[4].GetUInt32();
@@ -214,7 +255,9 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
MOTD = fields[8].GetCppString();
time_t time = fields[9].GetUInt64();
m_GuildBankMoney = fields[10].GetUInt64();
+
delete result;
+
if (time > 0)
{
tm local = *(localtime(&time)); // dereference and assign
@@ -222,6 +265,7 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
m_CreatedMonth = local.tm_mon + 1;
m_CreatedYear = local.tm_year + 1900;
}
+
// Repair the structure of guild
// If the guildmaster doesn't exist or isn't the member of guild
// attempt to promote another member
@@ -235,45 +279,58 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
}
else if (GM_rights != GR_GUILDMASTER)
SetLeader(m_LeaderGuid);
+
// Check config if multiple guildmasters are allowed
if (sConfig.GetBoolDefault("Guild.AllowMultipleGuildMaster", 0) == 0)
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first) // Allow only 1 guildmaster
ChangeRank(itr->first, GR_OFFICER); // set right of member to officer
+
sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, m_CreatedDay, m_CreatedMonth, m_CreatedYear);
+
return true;
}
+
bool Guild::LoadRanksFromDB(uint32 GuildId)
{
Field *fields;
// 0 1 2 3
QueryResult *result = CharacterDatabase.PQuery("SELECT rid,rname,rights,BankMoneyPerDay FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId);
+
if (!result)
{
sLog.outError("Guild %u has broken `guild_rank` data, creating new...",GuildId);
CreateDefaultGuildRanks(0);
return true;
}
+
bool broken_ranks = false;
+
//GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
//the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
//between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be
//min ranks count is 5 and max is 10.
+
do
{
fields = result->Fetch();
+
uint32 rankID = fields[0].GetUInt32();
std::string rankName = fields[1].GetCppString();
uint32 rankRights = fields[2].GetUInt32();
uint32 rankMoney = fields[3].GetUInt32();
+
if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
broken_ranks = true;
+
//first rank is guildmaster, prevent loss leader rights
if (m_Ranks.empty())
rankRights |= GR_RIGHT_ALL;
+
AddRank(rankName,rankRights,rankMoney);
}while (result->NextRow());
delete result;
+
if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
{
m_Ranks.clear();
@@ -296,8 +353,10 @@ bool Guild::LoadRanksFromDB(uint32 GuildId)
}
CharacterDatabase.CommitTransaction();
}
+
return true;
}
+
bool Guild::LoadMembersFromDB(uint32 GuildId)
{
// 0 1 2 3 4 5
@@ -309,8 +368,10 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
// 18 19 20 21 22
"characters.name, characters.level, characters.zone, characters.class, characters.logout_time "
"FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId);
+
if (!result)
return false;
+
do
{
Field *fields = result->Fetch();
@@ -320,6 +381,7 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
//don't allow member to have not existing rank!
if (newmember.RankId >= m_Ranks.size())
newmember.RankId = GetLowestRank();
+
newmember.Pnote = fields[2].GetCppString();
newmember.OFFnote = fields[3].GetCppString();
newmember.BankResetTimeMoney = fields[4].GetUInt32();
@@ -329,11 +391,13 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32();
newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32();
}
+
newmember.Name = fields[18].GetCppString();
newmember.Level = fields[19].GetUInt8();
newmember.ZoneId = fields[20].GetUInt32();
newmember.Class = fields[21].GetUInt8();
newmember.LogoutTime = fields[22].GetUInt64();
+
//this code will remove unexisting character guids from guild
if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
{
@@ -354,18 +418,24 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
continue;
}
+
members[GUID_LOPART(guid)] = newmember;
+
}while (result->NextRow());
delete result;
+
if (members.empty())
return false;
+
return true;
}
+
void Guild::SetMemberStats(uint64 guid)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
if (itr == members.end() )
return;
+
Player *pl = ObjectAccessor::FindPlayer(guid);
if (!pl)
return;
@@ -374,12 +444,15 @@ void Guild::SetMemberStats(uint64 guid)
itr->second.Class = pl->getClass();
itr->second.ZoneId = pl->GetZoneId();
}
+
void Guild::SetLeader(uint64 guid)
{
m_LeaderGuid = guid;
ChangeRank(guid, GR_GUILDMASTER);
+
CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), m_Id);
}
+
void Guild::DelMember(uint64 guid, bool isDisbanding)
{
//guild master can be deleted when loading guild and guid doesn't exist in characters table
@@ -396,6 +469,7 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
oldLeader = &(i->second);
continue;
}
+
if (!best || best->RankId > i->second.RankId)
{
best = &(i->second);
@@ -407,10 +481,13 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
Disband();
return;
}
+
SetLeader(newLeaderGUID);
+
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
newLeader->SetRank(GR_GUILDMASTER);
+
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
if (oldLeader)
{
@@ -420,15 +497,19 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
data << oldLeader->Name;
data << best->Name;
BroadcastPacket(&data);
+
data.Initialize(SMSG_GUILD_EVENT, (1+1+(oldLeader->Name).size()+1));
data << (uint8)GE_LEFT;
data << (uint8)1;
data << oldLeader->Name;
BroadcastPacket(&data);
}
+
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
}
+
members.erase(GUID_LOPART(guid));
+
Player *player = objmgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
@@ -436,29 +517,37 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
player->SetInGuild(0);
player->SetRank(0);
}
+
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
}
+
void Guild::ChangeRank(uint64 guid, uint32 newRank)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
if (itr != members.end())
itr->second.RankId = newRank;
+
Player *player = objmgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
player->SetRank(newRank);
+
CharacterDatabase.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid) );
}
+
void Guild::SetPNOTE(uint64 guid,std::string pnote)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
if (itr == members.end())
return;
+
itr->second.Pnote = pnote;
+
// pnote now can be used for encoding to DB
CharacterDatabase.escape_string(pnote);
CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first);
}
+
void Guild::SetOFFNOTE(uint64 guid,std::string offnote)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
@@ -469,20 +558,24 @@ void Guild::SetOFFNOTE(uint64 guid,std::string offnote)
CharacterDatabase.escape_string(offnote);
CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first);
}
+
void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language)
{
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK))
{
WorldPacket data;
ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str());
+
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) )
pl->GetSession()->SendPacket(&data);
}
}
}
+
void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language)
{
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK))
@@ -491,12 +584,15 @@ void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, u
{
WorldPacket data;
ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL);
+
Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
pl->GetSession()->SendPacket(&data);
}
}
}
+
void Guild::BroadcastPacket(WorldPacket *packet)
{
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
@@ -506,6 +602,7 @@ void Guild::BroadcastPacket(WorldPacket *packet)
player->GetSession()->SendPacket(packet);
}
}
+
void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
{
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
@@ -518,14 +615,19 @@ void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
}
}
}
+
void Guild::CreateRank(std::string name_,uint32 rights)
{
if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
return;
+
// ranks are sequence 0,1,2,... where 0 means guildmaster
uint32 new_rank_id = m_Ranks.size();
+
AddRank(name_, rights, 0);
+
//existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
+
for (uint32 i = 0; i < m_PurchasedTabs; ++i)
{
//create bank rights with 0
@@ -535,65 +637,84 @@ void Guild::CreateRank(std::string name_,uint32 rights)
CharacterDatabase.escape_string(name_);
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights );
}
+
void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
{
m_Ranks.push_back(RankInfo(name_,rights,money));
}
+
void Guild::DelRank()
{
// client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT)
return;
+
// delete lowest guild_rank
uint32 rank = GetLowestRank();
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", rank, m_Id);
+
m_Ranks.pop_back();
}
+
std::string Guild::GetRankName(uint32 rankId)
{
if (rankId >= m_Ranks.size())
return "<unknown>";
+
return m_Ranks[rankId].Name;
}
+
uint32 Guild::GetRankRights(uint32 rankId)
{
if (rankId >= m_Ranks.size())
return 0;
+
return m_Ranks[rankId].Rights;
}
+
void Guild::SetRankName(uint32 rankId, std::string name_)
{
if (rankId >= m_Ranks.size())
return;
+
m_Ranks[rankId].Name = name_;
+
// name now can be used for encoding to DB
CharacterDatabase.escape_string(name_);
CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id);
}
+
void Guild::SetRankRights(uint32 rankId, uint32 rights)
{
if (rankId >= m_Ranks.size())
return;
+
m_Ranks[rankId].Rights = rights;
+
CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id);
}
+
int32 Guild::GetRank(uint32 LowGuid)
{
MemberList::const_iterator itr = members.find(LowGuid);
if (itr == members.end())
return -1;
+
return itr->second.RankId;
}
+
void Guild::Disband()
{
WorldPacket data(SMSG_GUILD_EVENT, 1);
data << (uint8)GE_DISBANDED;
BroadcastPacket(&data);
+
while (!members.empty())
{
MemberList::const_iterator itr = members.begin();
DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
}
+
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
@@ -606,6 +727,7 @@ void Guild::Disband()
CharacterDatabase.CommitTransaction();
objmgr.RemoveGuild(m_Id);
}
+
void Guild::Roster(WorldSession *session /*= NULL*/)
{
// we can only guess size
@@ -613,6 +735,7 @@ void Guild::Roster(WorldSession *session /*= NULL*/)
data << (uint32)members.size();
data << MOTD;
data << GINFO;
+
data << (uint32)m_Ranks.size();
for (RankList::const_iterator ritr = m_Ranks.begin(); ritr != m_Ranks.end(); ++ritr)
{
@@ -660,11 +783,14 @@ void Guild::Roster(WorldSession *session /*= NULL*/)
BroadcastPacket(&data);
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" );
}
+
void Guild::Query(WorldSession *session)
{
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size
+
data << m_Id;
data << m_Name;
+
for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks
{
if (i < m_Ranks.size())
@@ -672,15 +798,18 @@ void Guild::Query(WorldSession *session)
else
data << (uint8)0; // null string
}
+
data << uint32(m_EmblemStyle);
data << uint32(m_EmblemColor);
data << uint32(m_BorderStyle);
data << uint32(m_BorderColor);
data << uint32(m_BackgroundColor);
data << uint32(0); // something new in WotLK
+
session->SendPacket( &data );
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" );
}
+
void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
{
m_EmblemStyle = emblemStyle;
@@ -688,14 +817,18 @@ void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle
m_BorderStyle = borderStyle;
m_BorderColor = borderColor;
m_BackgroundColor = backgroundColor;
+
CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_Id);
}
+
void Guild::UpdateLogoutTime(uint64 guid)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
if (itr == members.end())
return;
+
itr->second.LogoutTime = time(NULL);
+
if (m_OnlineMembers > 0)
--m_OnlineMembers;
else
@@ -704,6 +837,7 @@ void Guild::UpdateLogoutTime(uint64 guid)
UnloadGuildEventLog();
}
}
+
// *************************************************
// Guild Eventlog part
// *************************************************
@@ -713,6 +847,7 @@ void Guild::DisplayGuildEventLog(WorldSession *session)
// Load guild eventlog, if not already done
if (!m_EventLogLoaded)
LoadGuildEventLogFromDB();
+
// Sending result
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
// count, max count == 100
@@ -735,12 +870,14 @@ void Guild::DisplayGuildEventLog(WorldSession *session)
session->SendPacket(&data);
sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
}
+
// Load guild eventlog from DB
void Guild::LoadGuildEventLogFromDB()
{
// Return if already loaded
if (m_EventLogLoaded)
return;
+
// 0 1 2 3 4 5
QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
if (!result)
@@ -763,23 +900,30 @@ void Guild::LoadGuildEventLogFromDB()
NewEvent.PlayerGuid2 = fields[3].GetUInt32();
NewEvent.NewRank = fields[4].GetUInt8();
NewEvent.TimeStamp = fields[5].GetUInt64();
+
// There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but
// events with same timestamp can appear when there is lag, and we naivly suppose that mangos isn't laggy
// but if problem appears, player will see set of guild events that have same timestamp in bad order
+
// Add entry to list
m_GuildEventLog.push_front(NewEvent);
+
} while (result->NextRow());
delete result;
+
m_EventLogLoaded = true;
}
+
// Unload guild eventlog
void Guild::UnloadGuildEventLog()
{
if (!m_EventLogLoaded)
return;
+
m_GuildEventLog.clear();
m_EventLogLoaded = false;
}
+
// Add entry to guild eventlog
void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
{
@@ -802,6 +946,7 @@ void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid
CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
m_Id, m_GuildEventLogNextGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp);
}
+
// *************************************************
// Guild Bank part
// *************************************************
@@ -809,105 +954,142 @@ void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid
void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId)
{
WorldPacket data(SMSG_GUILD_BANK_LIST, 1300);
+
GuildBankTab const* tab = GetBankTab(TabId);
if (!tab)
return;
+
if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(),TabId,GUILD_BANK_RIGHT_VIEW_TAB))
return;
+
data << uint64(GetGuildBankMoney());
data << uint8(TabId);
data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); // remaining slots for today
data << uint8(0); // Tell client this is a tab content packet
+
data << uint8(GUILD_BANK_MAX_SLOTS);
+
for (uint8 i=0; i<GUILD_BANK_MAX_SLOTS; ++i)
AppendDisplayGuildBankSlot(data, tab, i);
+
session->SendPacket(&data);
+
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
+
void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
{
GuildBankTab const* tab = GetBankTab(TabId);
if (!tab)
return;
+
WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
+
data << uint64(GetGuildBankMoney());
data << uint8(TabId);
// remaining slots for today
+
size_t rempos = data.wpos();
data << uint32(0); // will be filled later
data << uint8(0); // Tell client this is a tab content packet
+
if (slot2 == -1) // single item in slot1
{
data << uint8(1);
+
AppendDisplayGuildBankSlot(data, tab, slot1);
}
else // 2 items (in slot1 and slot2)
{
data << uint8(2);
+
if (slot1 > slot2)
std::swap(slot1,slot2);
+
AppendDisplayGuildBankSlot(data, tab, slot1);
AppendDisplayGuildBankSlot(data, tab, slot2);
}
+
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if (!player)
continue;
+
if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
continue;
+
data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
+
player->GetSession()->SendPacket(&data);
}
+
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
+
void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots)
{
GuildBankTab const* tab = GetBankTab(TabId);
if (!tab)
return;
+
WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
+
data << uint64(GetGuildBankMoney());
data << uint8(TabId);
// remaining slots for today
+
size_t rempos = data.wpos();
data << uint32(0); // will be filled later
data << uint8(0); // Tell client this is a tab content packet
+
data << uint8(slots.size()); // updates count
+
for (GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
AppendDisplayGuildBankSlot(data, tab, itr->Slot);
+
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if (!player)
continue;
+
if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
continue;
+
data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
+
player->GetSession()->SendPacket(&data);
}
+
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
+
Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
{
if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS)
return NULL;
return m_TabListMap[TabId]->Slots[SlotId];
}
+
// *************************************************
// Tab related
+
void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
{
// Time to load bank if not already done
if (!m_GuildBankLoaded)
LoadGuildBankFromDB();
+
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
+
data << uint64(GetGuildBankMoney());
data << uint8(0); // TabInfo packet must be for TabId 0
//data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work
data << uint32(0);
data << uint8(1); // Tell Client this is a TabInfo packet
data << uint8(m_PurchasedTabs); // here is the number of tabs
+
for (uint8 i = 0; i < m_PurchasedTabs; ++i)
{
data << m_TabListMap[i]->Name.c_str();
@@ -915,53 +1097,69 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
}
data << uint8(0); // Do not send tab content
session->SendPacket(&data);
+
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
+
void Guild::CreateNewBankTab()
{
if (m_PurchasedTabs >= GUILD_BANK_MAX_TABS)
return;
+
++m_PurchasedTabs;
+
GuildBankTab* AnotherTab = new GuildBankTab;
memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
m_TabListMap.resize(m_PurchasedTabs);
m_TabListMap[m_PurchasedTabs-1] = AnotherTab;
+
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, uint32(m_PurchasedTabs-1));
CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, uint32(m_PurchasedTabs-1));
CharacterDatabase.CommitTransaction();
}
+
void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
{
if (TabId >= GUILD_BANK_MAX_TABS)
return;
if (TabId >= m_TabListMap.size())
return;
+
if (!m_TabListMap[TabId])
return;
+
if (m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon)
return;
+
m_TabListMap[TabId]->Name = Name;
m_TabListMap[TabId]->Icon = Icon;
+
CharacterDatabase.escape_string(Name);
CharacterDatabase.escape_string(Icon);
CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), m_Id, uint32(TabId));
}
+
uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
{
if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
return 0;
+
return m_Ranks[rankId].TabRight[TabId];
}
+
// *************************************************
// Guild bank loading/unloading related
+
// This load should be called when the bank is first accessed by a guild member
void Guild::LoadGuildBankFromDB()
{
if (m_GuildBankLoaded)
return;
+
m_GuildBankLoaded = true;
LoadGuildBankEventLogFromDB();
+
// 0 1 2 3
QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id);
if (!result)
@@ -969,24 +1167,31 @@ void Guild::LoadGuildBankFromDB()
m_PurchasedTabs = 0;
return;
}
+
m_TabListMap.resize(m_PurchasedTabs);
do
{
Field *fields = result->Fetch();
uint8 TabId = fields[0].GetUInt8();
+
GuildBankTab *NewTab = new GuildBankTab;
memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
+
NewTab->Name = fields[1].GetCppString();
NewTab->Icon = fields[2].GetCppString();
NewTab->Text = fields[3].GetCppString();
+
m_TabListMap[TabId] = NewTab;
}while (result->NextRow());
+
delete result;
+
// data needs to be at first place for Item::LoadFromDB
// 0 1 2 3 4
result = CharacterDatabase.PQuery("SELECT data, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id);
if (!result)
return;
+
do
{
Field *fields = result->Fetch();
@@ -994,22 +1199,27 @@ void Guild::LoadGuildBankFromDB()
uint8 SlotId = fields[2].GetUInt8();
uint32 ItemGuid = fields[3].GetUInt32();
uint32 ItemEntry = fields[4].GetUInt32();
+
if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS)
{
sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue;
}
+
if (SlotId >= GUILD_BANK_MAX_SLOTS)
{
sLog.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue;
}
+
ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry);
+
if (!proto)
{
sLog.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue;
}
+
Item *pItem = NewItemOrBag(proto);
if (!pItem->LoadFromDB(ItemGuid, 0, result))
{
@@ -1018,11 +1228,14 @@ void Guild::LoadGuildBankFromDB()
delete pItem;
continue;
}
+
pItem->AddToWorld();
m_TabListMap[TabId]->Slots[SlotId] = pItem;
}while (result->NextRow());
+
delete result;
}
+
// This unload should be called when the last member of the guild gets offline
void Guild::UnloadGuildBank()
{
@@ -1041,11 +1254,14 @@ void Guild::UnloadGuildBank()
delete m_TabListMap[i];
}
m_TabListMap.clear();
+
UnloadGuildBankEventLog();
m_GuildBankLoaded = false;
}
+
// *************************************************
// Money deposit/withdraw related
+
void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
{
WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
@@ -1053,12 +1269,16 @@ void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
session->SendPacket(&data);
sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
}
+
bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid)
{
uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid);
+
if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount)
return false;
+
SetBankMoney(GetGuildBankMoney()-amount);
+
if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED)
{
MemberList::iterator itr = members.find(LowGuid);
@@ -1070,20 +1290,26 @@ bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid)
}
return true;
}
+
void Guild::SetBankMoney(int64 money)
{
if (money < 0) // I don't know how this happens, it does!!
money = 0;
m_GuildBankMoney = money;
+
CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" UI64FMTD "' WHERE guildid='%u'", money, m_Id);
}
+
// *************************************************
// Item per day and money per day related
+
bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid)
{
uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId);
+
if (SlotsWithDrawRight == 0)
return false;
+
if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED)
{
MemberList::iterator itr = members.find(LowGuid);
@@ -1095,24 +1321,31 @@ bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid)
}
return true;
}
+
bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const
{
MemberList::const_iterator itr = members.find(LowGuid);
if (itr == members.end())
return false;
+
if (itr->second.RankId == GR_GUILDMASTER)
return true;
+
return (GetBankRights(itr->second.RankId,TabId) & rights) == rights;
}
+
uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
{
MemberList::iterator itr = members.find(LowGuid);
if (itr == members.end())
return 0;
+
if (itr->second.RankId == GR_GUILDMASTER)
return WITHDRAW_SLOT_UNLIMITED;
+
if ((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
return 0;
+
uint32 curTime = uint32(time(NULL)/MINUTE);
if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE)
{
@@ -1123,13 +1356,16 @@ uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
}
return itr->second.BankRemSlotsTab[TabId];
}
+
uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
{
MemberList::iterator itr = members.find(LowGuid);
if (itr == members.end())
return 0;
+
if (itr->second.RankId == GR_GUILDMASTER)
return WITHDRAW_MONEY_UNLIMITED;
+
uint32 curTime = uint32(time(NULL)/MINUTE); // minutes
// 24 hours
if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE)
@@ -1141,68 +1377,86 @@ uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
}
return itr->second.BankRemMoney;
}
+
void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
{
if (rankId >= m_Ranks.size())
return;
+
if (rankId == GR_GUILDMASTER)
money = WITHDRAW_MONEY_UNLIMITED;
+
m_Ranks[rankId].BankMoneyPerDay = money;
+
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
if (itr->second.RankId == rankId)
itr->second.BankResetTimeMoney = 0;
+
CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, rankId, m_Id);
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId);
}
+
void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
{
if (rankId >= m_Ranks.size() ||
TabId >= GUILD_BANK_MAX_TABS ||
TabId >= m_PurchasedTabs)
return;
+
if (rankId == GR_GUILDMASTER)
{
nbSlots = WITHDRAW_SLOT_UNLIMITED;
right = GUILD_BANK_RIGHT_FULL;
}
+
m_Ranks[rankId].TabSlotPerDay[TabId] = nbSlots;
m_Ranks[rankId].TabRight[TabId] = right;
+
if (db)
{
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
if (itr->second.RankId == rankId)
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
itr->second.BankResetTimeTab[i] = 0;
+
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", m_Id, uint32(TabId), rankId);
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
"('%u','%u','%u','%u','%u')", m_Id, uint32(TabId), rankId, m_Ranks[rankId].TabRight[TabId], m_Ranks[rankId].TabSlotPerDay[TabId]);
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), m_Id, rankId);
}
}
+
uint32 Guild::GetBankMoneyPerDay(uint32 rankId)
{
if (rankId >= m_Ranks.size())
return 0;
+
if (rankId == GR_GUILDMASTER)
return WITHDRAW_MONEY_UNLIMITED;
return m_Ranks[rankId].BankMoneyPerDay;
}
+
uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
{
if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
return 0;
+
if (rankId == GR_GUILDMASTER)
return WITHDRAW_SLOT_UNLIMITED;
return m_Ranks[rankId].TabSlotPerDay[TabId];
}
+
// *************************************************
// Rights per day related
+
void Guild::LoadBankRightsFromDB(uint32 GuildId)
{
// 0 1 2 3
QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId);
+
if (!result)
return;
+
do
{
Field *fields = result->Fetch();
@@ -1210,16 +1464,22 @@ void Guild::LoadBankRightsFromDB(uint32 GuildId)
uint32 rankId = fields[1].GetUInt32();
uint16 right = fields[2].GetUInt16();
uint16 SlotPerDay = fields[3].GetUInt16();
+
SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
+
}while (result->NextRow());
delete result;
+
return;
}
+
// *************************************************
// Bank log related
+
void Guild::LoadGuildBankEventLogFromDB()
{
// Money log is in TabId = GUILD_BANK_MONEY_LOGS_TAB
+
//uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
//cycle through all purchased guild bank item tabs
for (uint32 tabId = 0; tabId < m_PurchasedTabs; tabId++)
@@ -1228,10 +1488,12 @@ void Guild::LoadGuildBankEventLogFromDB()
QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS);
if (!result)
continue;
+
bool isNextLogGuidSet = false;
do
{
Field *fields = result->Fetch();
+
GuildBankEventLogEntry NewEvent;
NewEvent.EventType = fields[1].GetUInt8();
NewEvent.PlayerGuid = fields[2].GetUInt32();
@@ -1239,6 +1501,7 @@ void Guild::LoadGuildBankEventLogFromDB()
NewEvent.ItemStackCount = fields[4].GetUInt8();
NewEvent.DestTabId = fields[5].GetUInt8();
NewEvent.TimeStamp = fields[6].GetUInt64();
+
//if newEvent is moneyEvent, move it to moneyEventTab in DB and report error
if (NewEvent.isMoneyEvent())
{
@@ -1251,6 +1514,7 @@ void Guild::LoadGuildBankEventLogFromDB()
//add event to list
//events are ordered from oldest (in beginning) to latest (in the end)
m_GuildBankEventLog_Item[tabId].push_front(NewEvent);
+
if (!isNextLogGuidSet)
{
m_GuildBankEventLogNextGuid_Item[tabId] = fields[0].GetUInt32();
@@ -1260,11 +1524,13 @@ void Guild::LoadGuildBankEventLogFromDB()
} while (result->NextRow());
delete result;
}
+
//special handle for guild bank money log
// 0 1 2 3 4 5 6
QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_BANK_MONEY_LOGS_TAB, GUILD_BANK_MAX_LOGS);
if (!result)
return;
+
bool isNextMoneyLogGuidSet = false;
do
{
@@ -1276,12 +1542,14 @@ void Guild::LoadGuildBankEventLogFromDB()
isNextMoneyLogGuidSet = true;
}
GuildBankEventLogEntry NewEvent;
+
NewEvent.EventType = fields[1].GetUInt8();
NewEvent.PlayerGuid = fields[2].GetUInt32();
NewEvent.ItemOrMoney = fields[3].GetUInt32();
NewEvent.ItemStackCount = fields[4].GetUInt8();
NewEvent.DestTabId = fields[5].GetUInt8();
NewEvent.TimeStamp = fields[6].GetUInt64();
+
//if newEvent is not moneyEvent, then report error
if (!NewEvent.isMoneyEvent())
sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", fields[0].GetUInt32(), m_Id);
@@ -1289,19 +1557,24 @@ void Guild::LoadGuildBankEventLogFromDB()
//add event to list
//events are ordered from oldest (in beginning) to latest (in the end)
m_GuildBankEventLog_Money.push_front(NewEvent);
+
} while (result->NextRow());
delete result;
}
+
void Guild::UnloadGuildBankEventLog()
{
m_GuildBankEventLog_Money.clear();
+
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
m_GuildBankEventLog_Item[i].clear();
}
+
void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
{
if (TabId > GUILD_BANK_MAX_TABS)
return;
+
if (TabId == GUILD_BANK_MAX_TABS)
{
// Here we display money logs
@@ -1363,6 +1636,7 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
}
sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
}
+
void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
{
//create Event
@@ -1373,6 +1647,7 @@ void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uin
NewEvent.ItemStackCount = ItemStackCount;
NewEvent.DestTabId = DestTabId;
NewEvent.TimeStamp = uint32(time(NULL));
+
//add new event to the end of event list
uint32 currentTabId = TabId;
uint32 currentLogGuid = 0;
@@ -1383,6 +1658,7 @@ void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uin
currentTabId = GUILD_BANK_MONEY_LOGS_TAB;
if (m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS)
m_GuildBankEventLog_Money.pop_front();
+
m_GuildBankEventLog_Money.push_back(NewEvent);
}
else
@@ -1391,13 +1667,17 @@ void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uin
currentLogGuid = m_GuildBankEventLogNextGuid_Item[TabId];
if (m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
m_GuildBankEventLog_Item[TabId].pop_front();
+
m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
}
+
//save event to database
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u' AND TabId='%u'", m_Id, currentLogGuid, currentTabId);
+
CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,TabId,EventType,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
m_Id, currentLogGuid, currentTabId, uint32(NewEvent.EventType), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp);
}
+
bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry )
{
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
@@ -1405,10 +1685,12 @@ bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot
"VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry);
return true;
}
+
void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int slot )
{
Item *pItem = tab->Slots[slot];
uint32 entry = pItem ? pItem->GetEntry() : 0;
+
data << uint8(slot);
data << uint32(entry);
if (entry)
@@ -1416,6 +1698,7 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t
data << (uint32) pItem->GetItemRandomPropertyId(); // random item property id +8
if (pItem->GetItemRandomPropertyId())
data << (uint32) pItem->GetItemSuffixFactor(); // SuffixFactor +4
+
data << uint32(pItem->GetCount()); // +12 // ITEM_FIELD_STACK_COUNT
data << uint32(0); // +16 // Unknown value
data << uint8(abs(pItem->GetSpellCharges())); // spell charges
@@ -1429,46 +1712,61 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t
data << uint8(0); // no enchantments (0)
}
}
+
Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem )
{
if (!pItem)
return NULL;
+
Item* lastItem = pItem;
+
for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
{
uint8 slot = itr->Slot;
uint32 count = itr->Count;
+
++itr;
+
if (itr == dest.end())
{
lastItem = _StoreItem(tabId,slot,pItem,count,false);
break;
}
+
lastItem = _StoreItem(tabId,slot,pItem,count,true);
}
+
return lastItem;
}
+
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone )
{
if (!pItem)
return NULL;
+
sLog.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
+
Item* pItem2 = m_TabListMap[tab]->Slots[slot];
+
if (!pItem2)
{
if (clone)
pItem = pItem->CloneItem(count);
else
pItem->SetCount(count);
+
if (!pItem)
return NULL;
+
m_TabListMap[tab]->Slots[slot] = pItem;
+
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
pItem->FSetState(ITEM_NEW);
pItem->SaveToDB(); // not in onventory and can be save standalone
+
return pItem;
}
else
@@ -1476,28 +1774,35 @@ Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool
pItem2->SetCount( pItem2->GetCount() + count );
pItem2->FSetState(ITEM_CHANGED);
pItem2->SaveToDB(); // not in onventory and can be save standalone
+
if (!clone)
{
pItem->RemoveFromWorld();
pItem->DeleteFromDB();
delete pItem;
}
+
return pItem2;
}
}
+
void Guild::RemoveItem(uint8 tab, uint8 slot )
{
m_TabListMap[tab]->Slots[slot] = NULL;
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
GetId(), uint32(tab), uint32(slot));
}
+
uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem ) const
{
Item* pItem2 = m_TabListMap[tab]->Slots[slot];
+
// ignore move item (this slot will be empty at move)
if (pItem2 == pSrcItem)
pItem2 = NULL;
+
uint32 need_space;
+
// empty specific slot - check item fit to slot
if (!pItem2 || swap)
{
@@ -1510,21 +1815,27 @@ uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCo
// check item type
if (pItem2->GetEntry() != pSrcItem->GetEntry())
return EQUIP_ERR_ITEM_CANT_STACK;
+
// check free space
if (pItem2->GetCount() >= pSrcItem->GetMaxStackCount())
return EQUIP_ERR_ITEM_CANT_STACK;
+
need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
}
+
if (need_space > count)
need_space = count;
+
GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space);
if (!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
}
+
return EQUIP_ERR_OK;
}
+
uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
{
for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
@@ -1532,13 +1843,17 @@ uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32&
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
if (j == skip_slot)
continue;
+
Item* pItem2 = m_TabListMap[tab]->Slots[j];
+
// ignore move item (this slot will be empty at move)
if (pItem2 == pSrcItem)
pItem2 = NULL;
+
// if merge skip empty, if !merge skip non-empty
if ((pItem2 != NULL) != merge)
continue;
+
if (pItem2)
{
if (pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount())
@@ -1546,11 +1861,13 @@ uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32&
uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
if (need_space > count)
need_space = count;
+
GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
if (!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
+
if (count == 0)
return EQUIP_ERR_OK;
}
@@ -1561,11 +1878,13 @@ uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32&
uint32 need_space = pSrcItem->GetMaxStackCount();
if (need_space > count)
need_space = count;
+
GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
if (!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
+
if (count == 0)
return EQUIP_ERR_OK;
}
@@ -1573,40 +1892,52 @@ uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32&
}
return EQUIP_ERR_OK;
}
+
uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap ) const
{
sLog.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
+
if (count > pItem->GetCount())
return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
+
if (pItem->IsSoulBound())
return EQUIP_ERR_CANT_DROP_SOULBOUND;
+
// in specific slot
if (slot != NULL_SLOT)
{
uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem);
if (res != EQUIP_ERR_OK)
return res;
+
if (count == 0)
return EQUIP_ERR_OK;
}
+
// not specific slot or have spece for partly store only in specific slot
+
// search stack in tab for merge to
if (pItem->GetMaxStackCount() > 1)
{
uint8 res = _CanStoreItem_InTab(tab,dest,count,true,pItem,slot);
if (res != EQUIP_ERR_OK)
return res;
+
if (count == 0)
return EQUIP_ERR_OK;
}
+
// search free slot in bag for place to
uint8 res = _CanStoreItem_InTab(tab,dest,count,false,pItem,slot);
if (res != EQUIP_ERR_OK)
return res;
+
if (count == 0)
return EQUIP_ERR_OK;
+
return EQUIP_ERR_BANK_FULL;
}
+
void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
{
if (TabId >= GUILD_BANK_MAX_TABS)
@@ -1615,53 +1946,69 @@ void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
return;
if (!m_TabListMap[TabId])
return;
+
if (m_TabListMap[TabId]->Text == text)
return;
+
utf8truncate(text,500); // DB and client size limitation
+
m_TabListMap[TabId]->Text = text;
+
CharacterDatabase.escape_string(text);
CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), m_Id, uint32(TabId));
+
// announce
SendGuildBankTabText(NULL,TabId);
}
+
void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
{
if (TabId > GUILD_BANK_MAX_TABS)
return;
+
GuildBankTab const *tab = GetBankTab(TabId);
if (!tab)
return;
+
WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1);
data << uint8(TabId);
data << tab->Text;
+
if (session)
session->SendPacket(&data);
else
BroadcastPacket(&data);
}
+
void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount )
{
// empty operation
if (BankTab == BankTabDst && BankTabSlot == BankTabSlotDst)
return;
+
Item *pItemSrc = GetItem(BankTab, BankTabSlot);
if (!pItemSrc) // may prevent crash
return;
+
if (SplitedAmount > pItemSrc->GetCount())
return; // cheating?
else if (SplitedAmount == pItemSrc->GetCount())
SplitedAmount = 0; // no split
+
Item *pItemDst = GetItem(BankTabDst, BankTabSlotDst);
+
if (BankTab != BankTabDst)
{
// check dest pos rights (if different tabs)
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTabDst, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
+
// check source pos rights (if different tabs)
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if (remRight <= 0)
return;
}
+
if (SplitedAmount)
{ // Bank -> Bank item split (in empty or non empty slot
GuildItemPosCountVec dest;
@@ -1671,14 +2018,17 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
pl->SendEquipError(msg, pItemSrc, NULL);
return;
}
+
Item *pNewItem = pItemSrc->CloneItem(SplitedAmount);
if (!pNewItem)
{
pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemSrc, NULL);
return;
}
+
CharacterDatabase.BeginTransaction();
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), SplitedAmount, BankTabDst);
+
pl->ItemRemovedQuestCheck(pItemSrc->GetEntry(), SplitedAmount);
pItemSrc->SetCount(pItemSrc->GetCount() - SplitedAmount);
pItemSrc->FSetState(ITEM_CHANGED);
@@ -1694,6 +2044,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
{
CharacterDatabase.BeginTransaction();
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
+
RemoveItem(BankTab, BankTabSlot);
StoreItem(BankTabDst, gDest, pItemSrc);
CharacterDatabase.CommitTransaction();
@@ -1707,6 +2058,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
pl->SendEquipError(msg, pItemSrc, NULL);
return;
}
+
GuildItemPosCountVec gSrc;
msg = CanStoreItem(BankTab,BankTabSlot,gSrc,pItemDst->GetCount(),pItemDst,true);
if (msg != EQUIP_ERR_OK)
@@ -1714,19 +2066,23 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
pl->SendEquipError(msg, pItemDst, NULL);
return;
}
+
if (BankTab != BankTabDst)
{
// check source pos rights (item swapped to src)
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
+
// check dest pos rights (item swapped to src)
uint32 remRightDst = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTabDst);
if (remRightDst <= 0)
return;
}
+
CharacterDatabase.BeginTransaction();
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTabDst, pl->GetGUIDLow(), pItemDst->GetEntry(), pItemDst->GetCount(), BankTab);
+
RemoveItem(BankTab, BankTabSlot);
RemoveItem(BankTabDst, BankTabSlotDst);
StoreItem(BankTab, gSrc, pItemDst);
@@ -1739,16 +2095,20 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
}
+
void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount)
{
Item *pItemBank = GetItem(BankTab, BankTabSlot);
Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
+
if (!pItemBank) // Problem to get bank item
return;
+
if (SplitedAmount > pItemBank->GetCount())
return; // cheating?
else if (SplitedAmount == pItemBank->GetCount())
SplitedAmount = 0; // no split
+
if (SplitedAmount)
{ // Bank -> Char split to slot (patly move)
Item *pNewItem = pItemBank->CloneItem(SplitedAmount);
@@ -1757,6 +2117,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemBank, NULL);
return;
}
+
ItemPosCountVec dest;
uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pNewItem, false);
if (msg != EQUIP_ERR_OK)
@@ -1765,6 +2126,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
delete pNewItem;
return;
}
+
// check source pos rights (item moved to inventory)
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if (remRight <= 0)
@@ -1772,13 +2134,16 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
delete pNewItem;
return;
}
+
CharacterDatabase.BeginTransaction();
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), SplitedAmount);
+
pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount);
pItemBank->FSetState(ITEM_CHANGED);
pItemBank->SaveToDB(); // not in inventory and can be save standalone
pl->MoveItemToInventory(dest,pNewItem,true);
pl->SaveInventoryAndGoldToDB();
+
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
}
@@ -1792,11 +2157,14 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if (remRight <= 0)
return;
+
CharacterDatabase.BeginTransaction();
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
+
RemoveItem(BankTab, BankTabSlot);
pl->MoveItemToInventory(dest,pItemBank,true);
pl->SaveInventoryAndGoldToDB();
+
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
}
@@ -1805,6 +2173,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
// check source pos rights (item swapped to bank)
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
+
if (pItemChar)
{
if (!pItemChar->CanBeTraded())
@@ -1813,6 +2182,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
return;
}
}
+
ItemPosCountVec iDest;
msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
if (msg != EQUIP_ERR_OK)
@@ -1820,6 +2190,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
pl->SendEquipError(msg, pItemBank, NULL);
return;
}
+
GuildItemPosCountVec gDest;
if (pItemChar)
{
@@ -1830,10 +2201,12 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
return;
}
}
+
// check source pos rights (item moved to inventory)
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if (remRight <= 0)
return;
+
if (pItemChar)
{
// logging item move to bank
@@ -1845,20 +2218,24 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
m_Id);
}
}
+
CharacterDatabase.BeginTransaction();
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
if (pItemChar)
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
+
RemoveItem(BankTab, BankTabSlot);
if (pItemChar)
{
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
pItemChar->DeleteFromInventoryDB();
}
+
if (pItemChar)
StoreItem(BankTab, gDest, pItemChar);
pl->MoveItemToInventory(iDest,pItemBank,true);
pl->SaveInventoryAndGoldToDB();
+
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
}
@@ -1866,24 +2243,30 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
DisplayGuildBankContentUpdate(BankTab,BankTabSlot);
}
+
void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount )
{
Item *pItemBank = GetItem(BankTab, BankTabSlot);
Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
+
if (!pItemChar) // Problem to get item from player
return;
+
if (!pItemChar->CanBeTraded())
{
pl->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL );
return;
}
+
// check source pos rights (item moved to bank)
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
+
if (SplitedAmount > pItemChar->GetCount())
return; // cheating?
else if (SplitedAmount == pItemChar->GetCount())
SplitedAmount = 0; // no split
+
if (SplitedAmount)
{ // Char -> Bank split to empty or non-empty slot (partly move)
GuildItemPosCountVec dest;
@@ -1893,12 +2276,14 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
pl->SendEquipError(msg, pItemChar, NULL);
return;
}
+
Item *pNewItem = pItemChar->CloneItem( SplitedAmount );
if (!pNewItem)
{
pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL);
return;
}
+
// logging item move to bank (before items merge
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
@@ -1906,14 +2291,17 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
pl->GetName(),pl->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),SplitedAmount,m_Id);
}
+
CharacterDatabase.BeginTransaction();
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount);
+
pl->ItemRemovedQuestCheck( pItemChar->GetEntry(), SplitedAmount );
pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount);
pItemChar->SetState(ITEM_CHANGED);
pl->SaveInventoryAndGoldToDB();
StoreItem(BankTab, dest, pNewItem);
CharacterDatabase.CommitTransaction();
+
DisplayGuildBankContentUpdate(BankTab,dest);
}
else // Char -> Bank swap with empty or non-empty (move)
@@ -1930,13 +2318,17 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
m_Id);
}
+
CharacterDatabase.BeginTransaction();
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
+
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
pItemChar->DeleteFromInventoryDB();
+
StoreItem(BankTab,dest,pItemChar);
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
+
DisplayGuildBankContentUpdate(BankTab,dest);
}
else // Char <-> Bank swap items (posible NULL bank item)
@@ -1951,6 +2343,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
return;
}
}
+
GuildItemPosCountVec gDest;
msg = CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true);
if (msg != EQUIP_ERR_OK)
@@ -1958,6 +2351,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
pl->SendEquipError(msg, pItemChar, NULL);
return;
}
+
if (pItemBank)
{
// check bank pos rights (item swapped with inventory)
@@ -1965,6 +2359,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
if (remRight <= 0)
return;
}
+
// logging item move to bank
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
@@ -1973,14 +2368,17 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
m_Id);
}
+
CharacterDatabase.BeginTransaction();
if (pItemBank)
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
+
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
pItemChar->DeleteFromInventoryDB();
if (pItemBank)
RemoveItem(BankTab, BankTabSlot);
+
StoreItem(BankTab,gDest,pItemChar);
if (pItemBank)
pl->MoveItemToInventory(iDest,pItemBank,true);
@@ -1988,14 +2386,17 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
if (pItemBank)
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
+
DisplayGuildBankContentUpdate(BankTab,gDest);
}
}
}
+
bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
{
for (GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
if (itr->Slot == this->Slot)
return true;
+
return false;
}