aboutsummaryrefslogtreecommitdiff
path: root/src/game/GuildHandler.cpp
diff options
context:
space:
mode:
authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/GuildHandler.cpp
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/game/GuildHandler.cpp')
-rw-r--r--src/game/GuildHandler.cpp278
1 files changed, 278 insertions, 0 deletions
diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp
index cc9e514c823..c11ad11766b 100644
--- a/src/game/GuildHandler.cpp
+++ b/src/game/GuildHandler.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
@@ -27,108 +28,142 @@
#include "Guild.h"
#include "GossipDef.h"
#include "SocialMgr.h"
+
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
uint32 guildId;
Guild *guild;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_QUERY");
+
recvPacket >> guildId;
+
guild = objmgr.GetGuildById(guildId);
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
guild->Query(this);
}
+
void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
{
std::string gname;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_CREATE");
+
recvPacket >> gname;
+
if(GetPlayer()->GetGuildId())
return;
+
Guild *guild = new Guild;
if(!guild->Create(GetPlayer(),gname))
{
delete guild;
return;
}
+
objmgr.AddGuild(guild);
}
+
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
std::string Invitedname, plname;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_INVITE");
+
Player * player = NULL;
+
recvPacket >> Invitedname;
+
if(normalizePlayerName(Invitedname))
player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
+
if(!player)
{
SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_PLAYER_NOT_FOUND);
return;
}
+
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
// OK result but not send invite
if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
return;
+
// not let enemies sign guild charter
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
{
SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_NOT_ALLIED);
return;
}
+
if(player->GetGuildId())
{
plname = player->GetName();
SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_IN_GUILD);
return;
}
+
if(player->GetGuildIdInvited())
{
plname = player->GetName();
SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_INVITED_TO_GUILD);
return;
}
+
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_INVITE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
sLog.outDebug("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str());
+
player->SetGuildIdInvited(GetPlayer()->GetGuildId());
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetGUIDLow(), player->GetGUIDLow(), 0);
+
WorldPacket data(SMSG_GUILD_INVITE, (8+10)); // guess size
data << GetPlayer()->GetName();
data << guild->GetName();
player->GetSession()->SendPacket(&data);
+
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_INVITE)");
}
+
void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
std::string plName;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_REMOVE");
+
recvPacket >> plName;
+
if(!normalizePlayerName(plName))
return;
+
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if(!slot)
@@ -136,20 +171,24 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
+
if(slot->RankId == GR_GUILDMASTER)
{
SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
return;
}
+
//do not allow to kick player with same or higher rights
if(GetPlayer()->GetRank() >= slot->RankId)
{
SendGuildCommandResult(GUILD_QUIT_S, plName, GUILD_RANK_TOO_HIGH_S);
return;
}
+
guild->DelMember(plGuid);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), 0);
+
WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size
data << (uint8)GE_REMOVED;
data << (uint8)2; // strings count
@@ -157,44 +196,56 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
data << GetPlayer()->GetName();
guild->BroadcastPacket(&data);
}
+
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
Guild *guild;
Player *player = GetPlayer();
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_ACCEPT");
+
guild = objmgr.GetGuildById(player->GetGuildIdInvited());
if(!guild || player->GetGuildId())
return;
+
// not let enemies sign guild charter
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != objmgr.GetPlayerTeamByGUID(guild->GetLeader()))
return;
+
if(!guild->AddMember(GetPlayer()->GetGUID(),guild->GetLowestRank()))
return;
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_JOIN_GUILD, GetPlayer()->GetGUIDLow(), 0, 0);
+
WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size
data << (uint8)GE_JOINED;
data << (uint8)1; // strings count
data << player->GetName();
guild->BroadcastPacket(&data);
+
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
+
void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
{
//sLog.outDebug("WORLD: Received CMSG_GUILD_DECLINE");
+
GetPlayer()->SetGuildIdInvited(0);
GetPlayer()->SetInGuild(0);
}
+
void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
{
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_INFO");
+
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
WorldPacket data(SMSG_GUILD_INFO, (5*4 + guild->GetName().size() + 1));
data << guild->GetName();
data << guild->GetCreatedDay();
@@ -202,23 +253,32 @@ void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
data << guild->GetCreatedYear();
data << guild->GetMemberSize();
data << guild->GetMemberSize();
+
SendPacket(&data);
}
+
void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
{
//sLog.outDebug("WORLD: Received CMSG_GUILD_ROSTER");
+
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
return;
+
guild->Roster(this);
}
+
void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
{
std::string plName;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_PROMOTE");
+
recvPacket >> plName;
+
if(!normalizePlayerName(plName))
return;
+
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
@@ -230,18 +290,22 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
+
if(!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
+
if(plGuid == GetPlayer()->GetGUID())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
return;
}
+
//allow to promote only to lower rank than member's rank
//guildmaster's rank = 0
//GetPlayer()->GetRank() + 1 is highest rank that current player can promote to
@@ -250,7 +314,9 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_RANK_TOO_HIGH_S);
return;
}
+
uint32 newRankId = slot->RankId - 1; //when promoting player, rank is decreased
+
WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
data << (uint8)GE_PROMOTION;
data << (uint8)3; // strings count
@@ -258,56 +324,72 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
data << plName;
data << guild->GetRankName(newRankId);
guild->BroadcastPacket(&data);
+
guild->ChangeRank(plGuid, newRankId);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_PROMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
}
+
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
std::string plName;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_DEMOTE");
+
recvPacket >> plName;
+
if(!normalizePlayerName(plName))
return;
+
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
+
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
+
if(plGuid == GetPlayer()->GetGUID())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
return;
}
+
//do not allow to demote same or higher rank
if(GetPlayer()->GetRank() >= slot->RankId)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_RANK_TOO_HIGH_S);
return;
}
+
//do not allow to demote lowest rank
if(slot->RankId >= guild->GetLowestRank())
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_ALREADY_LOWEST_RANK_S);
return;
}
+
uint32 newRankId = slot->RankId + 1; //when demoting player, rank is increased
+
guild->ChangeRank(plGuid, newRankId);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
+
WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
data << (uint8)GE_DEMOTION;
data << (uint8)3; // strings count
@@ -316,11 +398,14 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
data << guild->GetRankName(slot->RankId);
guild->BroadcastPacket(&data);
}
+
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
std::string plName;
Guild *guild;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_LEAVE");
+
guild = objmgr.GetGuildById(_player->GetGuildId());
if(!guild)
{
@@ -332,28 +417,37 @@ void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
return;
}
+
if(_player->GetGUID() == guild->GetLeader())
{
guild->Disband();
return;
}
+
plName = _player->GetName();
+
guild->DelMember(_player->GetGUID());
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetGUIDLow(), 0, 0);
+
WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size
data << (uint8)GE_LEFT;
data << (uint8)1; // strings count
data << plName;
guild->BroadcastPacket(&data);
+
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
+
SendGuildCommandResult(GUILD_QUIT_S, guild->GetName(), GUILD_PLAYER_NO_MORE_IN_GUILD);
}
+
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
{
std::string name;
Guild *guild;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_DISBAND");
+
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
@@ -365,51 +459,68 @@ void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
guild->Disband();
+
//sLog.outDebug("WORLD: Guild Sucefully Disbanded");
}
+
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
std::string name;
Player *oldLeader = GetPlayer();
Guild *guild;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");
+
recvPacket >> name;
+
if(!normalizePlayerName(name))
return;
+
guild = objmgr.GetGuildById(oldLeader->GetGuildId());
+
if (!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
if( oldLeader->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
uint64 newLeaderGUID;
MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);
+
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
+
guild->SetLeader(newLeaderGUID);
guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);
+
WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size
data << (uint8)GE_LEADER_CHANGED;
data << (uint8)2; // strings count
data << oldLeader->GetName();
data << name.c_str();
guild->BroadcastPacket(&data);
+
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
+
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
Guild *guild;
std::string MOTD;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_MOTD");
+
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
@@ -421,54 +532,73 @@ void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
if(!recvPacket.empty())
recvPacket >> MOTD;
else
MOTD = "";
+
guild->SetMOTD(MOTD);
+
WorldPacket data(SMSG_GUILD_EVENT, (2+MOTD.size()+1));
data << (uint8)GE_MOTD;
data << (uint8)1; // strings count
data << MOTD;
guild->BroadcastPacket(&data);
+
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
+
void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
{
std::string name,PNOTE;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE");
+
recvPacket >> name;
+
if(!normalizePlayerName(name))
return;
+
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if (!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EPNOTE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(name, plGuid);
+
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
+
recvPacket >> PNOTE;
guild->SetPNOTE(plGuid, PNOTE);
+
guild->Roster(this);
}
+
void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
{
std::string plName, OFFNOTE;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE");
+
recvPacket >> plName;
+
if(!normalizePlayerName(plName))
return;
+
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if (!guild)
{
@@ -480,25 +610,33 @@ void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
+
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
+
recvPacket >> OFFNOTE;
guild->SetOFFNOTE(plGuid, OFFNOTE);
+
guild->Roster(this);
}
+
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
//recvPacket.hexlike();
+
Guild *guild;
std::string rankname;
uint32 rankId;
uint32 rights, MoneyPerDay;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_RANK");
+
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
@@ -506,76 +644,100 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
else if(GetPlayer()->GetGUID() != guild->GetLeader())
{
recvPacket.rpos(recvPacket.wpos()); // set to end to avoid warnings spam
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
recvPacket >> rankId;
recvPacket >> rights;
recvPacket >> rankname;
recvPacket >> MoneyPerDay;
+
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
uint32 BankRights;
uint32 BankSlotPerDay;
+
recvPacket >> BankRights;
recvPacket >> BankSlotPerDay;
guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights & 0xFF), uint16(BankSlotPerDay), true);
}
+
sLog.outDebug("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights);
+
guild->SetBankMoneyPerDay(rankId, MoneyPerDay);
guild->SetRankName(rankId, rankname);
+
if (rankId == GR_GUILDMASTER) // prevent loss leader rights
rights = GR_RIGHT_ALL;
+
guild->SetRankRights(rankId, rights);
+
guild->Query(this);
guild->Roster(); // broadcast for tab rights update
}
+
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
Guild *guild;
std::string rankname;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_ADD_RANK");
+
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
if(GetPlayer()->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
if(guild->GetRanksSize() >= GUILD_RANKS_MAX_COUNT) // client not let create more 10 than ranks
return;
+
recvPacket >> rankname;
+
guild->CreateRank(rankname, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+
guild->Query(this);
guild->Roster(); // broadcast for tab rights update
}
+
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
{
Guild *guild;
std::string rankname;
+
//sLog.outDebug("WORLD: Received CMSG_GUILD_DEL_RANK");
+
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
else if(GetPlayer()->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
+
guild->DelRank();
+
guild->Query(this);
guild->Roster(); // broadcast for tab rights update
}
+
void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str,uint32 cmdresult)
{
WorldPacket data(SMSG_GUILD_COMMAND_RESULT, (8+str.size()+1));
@@ -583,36 +745,48 @@ void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str
data << str;
data << cmdresult;
SendPacket(&data);
+
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
}
+
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
//sLog.outDebug("WORLD: Received CMSG_GUILD_INFO_TEXT");
+
std::string GINFO;
+
recvPacket >> GINFO;
+
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_MODIFY_GUILD_INFO))
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PERMISSIONS);
return;
}
+
guild->SetGINFO(GINFO);
}
+
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
//sLog.outDebug("WORLD: Received MSG_SAVE_GUILD_EMBLEM");
+
uint64 vendorGuid;
+
uint32 EmblemStyle;
uint32 EmblemColor;
uint32 BorderStyle;
uint32 BorderColor;
uint32 BackgroundColor;
+
recvPacket >> vendorGuid;
+
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid,UNIT_NPC_FLAG_TABARDDESIGNER);
if (!pCreature)
{
@@ -621,14 +795,17 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
sLog.outDebug("WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
return;
}
+
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
recvPacket >> EmblemStyle;
recvPacket >> EmblemColor;
recvPacket >> BorderStyle;
recvPacket >> BorderColor;
recvPacket >> BackgroundColor;
+
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
@@ -636,60 +813,79 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOGUILD);
return;
}
+
if (guild->GetLeader() != GetPlayer()->GetGUID())
{
//"Only guild leaders can create emblems."
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTGUILDMASTER);
return;
}
+
if(GetPlayer()->GetMoney() < 10*GOLD)
{
//"You can't afford to do that."
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTENOUGHMONEY);
return;
}
+
GetPlayer()->ModifyMoney(-10*GOLD);
guild->SetEmblem(EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor);
+
//"Guild Emblem saved."
SendSaveGuildEmblem(ERR_GUILDEMBLEM_SUCCESS);
+
guild->Query(this);
}
+
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
// empty
sLog.outDebug("WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
//recvPacket.hexlike();
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
pGuild->DisplayGuildEventLog(this);
}
+
/****** GUILD BANK *******/
+
void WorldSession::HandleGuildBankMoneyWithdrawn( WorldPacket & /* recv_data */ )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
//recv_data.hexlike();
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
}
+
void WorldSession::HandleGuildPermissions( WorldPacket& /* recv_data */ )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_PERMISSIONS)");
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
uint32 rankId = GetPlayer()->GetRank();
+
WorldPacket data(MSG_GUILD_PERMISSIONS, 4*15+1);
data << uint32(rankId); // guild rank id
data << uint32(pGuild->GetRankRights(rankId)); // rank rights
@@ -705,6 +901,7 @@ void WorldSession::HandleGuildPermissions( WorldPacket& /* recv_data */ )
SendPacket(&data);
sLog.outDebug("WORLD: Sent (MSG_GUILD_PERMISSIONS)");
}
+
/* Called when clicking on Guild bank gameobject */
void WorldSession::HandleGuildBankerActivate( WorldPacket & recv_data )
{
@@ -712,8 +909,10 @@ void WorldSession::HandleGuildBankerActivate( WorldPacket & recv_data )
uint64 GoGuid;
uint8 unk;
recv_data >> GoGuid >> unk;
+
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
+
if (uint32 GuildId = GetPlayer()->GetGuildId())
{
if(Guild *pGuild = objmgr.GetGuildById(GuildId))
@@ -722,8 +921,10 @@ void WorldSession::HandleGuildBankerActivate( WorldPacket & recv_data )
return;
}
}
+
SendGuildCommandResult(GUILD_BANK_S, "", GUILD_PLAYER_NOT_IN_GUILD);
}
+
/* Called when opening guild bank tab only (first one) */
void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data )
{
@@ -731,94 +932,127 @@ void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data )
uint64 GoGuid;
uint8 TabId,unk1;
recv_data >> GoGuid >> TabId >> unk1;
+
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
// Let's update the amount of gold the player can withdraw before displaying the content
// This is usefull if money withdraw right has changed
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
+
pGuild->DisplayGuildBankContent(this, TabId);
}
+
void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
uint64 GoGuid;
uint32 money;
recv_data >> GoGuid >> money;
+
if (!money)
return;
+
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
if (GetPlayer()->GetMoney() < money)
return;
+
CharacterDatabase.BeginTransaction();
+
pGuild->SetBankMoney(pGuild->GetGuildBankMoney()+money);
GetPlayer()->ModifyMoney(-int(money));
GetPlayer()->SaveGoldToDB();
+
CharacterDatabase.CommitTransaction();
+
// logging money
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),money,GuildId);
}
+
// log
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
+
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this, 0);
}
+
void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
uint64 GoGuid;
uint32 money;
recv_data >> GoGuid >> money;
+
if (!money)
return;
+
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
if (pGuild->GetGuildBankMoney()<money) // not enough money in bank
return;
+
if (!pGuild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_WITHDRAW_GOLD))
return;
+
CharacterDatabase.BeginTransaction();
+
if (!pGuild->MemberMoneyWithdraw(money, GetPlayer()->GetGUIDLow()))
{
CharacterDatabase.RollbackTransaction();
return;
}
+
GetPlayer()->ModifyMoney(money);
GetPlayer()->SaveGoldToDB();
+
CharacterDatabase.CommitTransaction();
+
// Log
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
+
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this,0);
}
+
void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
//recv_data.hexlike();
+
uint64 GoGuid;
uint8 BankToBank;
+
uint8 BankTab, BankTabSlot, AutoStore;
uint8 PlayerSlot = NULL_SLOT;
uint8 PlayerBag = NULL_BAG;
@@ -827,6 +1061,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
uint32 ItemEntry, unk1;
uint32 AutoStoreCount = 0;
uint32 SplitedAmount = 0;
+
recv_data >> GoGuid >> BankToBank;
if (BankToBank)
{
@@ -838,6 +1073,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
recv_data >> ItemEntry;
recv_data >> unk2; // always 0
recv_data >> SplitedAmount;
+
if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS || (BankTabDst == BankTab && BankTabSlotDst == BankTabSlot))
{
recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
@@ -863,68 +1099,87 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
recv_data >> ToChar;
recv_data >> SplitedAmount;
}
+
if (BankTabSlot >= GUILD_BANK_MAX_SLOTS && BankTabSlot != 0xFF)
{
recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
return;
}
}
+
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
Player *pl = GetPlayer();
+
// Bank <-> Bank
if (BankToBank)
{
pGuild->SwapItems(pl, BankTab, BankTabSlot, BankTabDst, BankTabSlotDst, SplitedAmount);
return;
}
+
// Player <-> Bank
+
// allow work with inventory only
if(!Player::IsInventoryPos(PlayerBag,PlayerSlot) && !(PlayerBag == NULL_BAG && PlayerSlot == NULL_SLOT) )
{
_player->SendEquipError( EQUIP_ERR_NONE, NULL, NULL );
return;
}
+
// BankToChar swap or char to bank remaining
if (ToChar) // Bank -> Char cases
pGuild->MoveFromBankToChar(pl, BankTab, BankTabSlot, PlayerBag, PlayerSlot, SplitedAmount);
else // Char -> Bank cases
pGuild->MoveFromCharToBank(pl, PlayerBag, PlayerSlot, BankTab, BankTabSlot, SplitedAmount);
}
+
void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
//recv_data.hexlike();
uint64 GoGuid;
uint8 TabId;
+
recv_data >> GoGuid;
recv_data >> TabId;
+
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId==0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
uint32 TabCost = GetGuildBankTabPrice(TabId) * GOLD;
if (!TabCost)
return;
+
if (pGuild->GetPurchasedTabs() >= GUILD_BANK_MAX_TABS)
return;
+
if (TabId != pGuild->GetPurchasedTabs()) // m_PurchasedTabs = 0 when buying Tab 0, that is why this check can be made
{
sLog.outError("Error: trying to buy a tab non contigous to owned ones");
return;
}
+
if (GetPlayer()->GetMoney() < TabCost) // Should not happen, this is checked by client
return;
+
// Go on with creating tab
pGuild->CreateNewBankTab();
GetPlayer()->ModifyMoney(-int(TabCost));
@@ -933,6 +1188,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
pGuild->Roster(); // broadcast for tab rights update
pGuild->DisplayGuildBankTabsInfo(this);
}
+
void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
@@ -941,67 +1197,89 @@ void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data )
uint8 TabId;
std::string Name;
std::string IconIndex;
+
recv_data >> GoGuid;
recv_data >> TabId;
recv_data >> Name;
recv_data >> IconIndex;
+
if(Name.empty())
return;
+
if(IconIndex.empty())
return;
+
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId==0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex);
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this, TabId);
}
+
void WorldSession::HandleGuildBankLogQuery( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
uint8 TabId;
recv_data >> TabId;
+
pGuild->DisplayGuildBankLogs(this, TabId);
}
+
void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
+
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
uint8 TabId;
recv_data >> TabId;
+
pGuild->SendGuildBankTabText(this, TabId);
}
+
void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
+
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
+
uint8 TabId;
std::string Text;
recv_data >> TabId;
recv_data >> Text;
+
pGuild->SetGuildBankTabText(TabId, Text);
}
+
void WorldSession::SendSaveGuildEmblem( uint32 msg )
{
WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);