diff options
author | shadowu@mail.bg <none@none> | 2008-12-19 00:37:40 +0200 |
---|---|---|
committer | shadowu@mail.bg <none@none> | 2008-12-19 00:37:40 +0200 |
commit | 51f0c70b7ea7eca2b0fcc05a38fa155b7378741f (patch) | |
tree | 52f9e2db42bfc10d9fd8b65b26c9884ae6ebe71c /src/game/HomeMovementGenerator.cpp | |
parent | 058db69e0730975cd0e3e03e5abca78828808dd8 (diff) |
*Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
- Fixed when creature entering in combat not count this as StoppedByPlayer.
- Random Movement Generator - added support for creating custom spawndist during the game.
- Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location).
- Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
- Home and Random movements no more using RespawnCoords(Home Position has implemented)
- Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
-Typo fix in Confused Movement Generator
--HG--
branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r-- | src/game/HomeMovementGenerator.cpp | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 1b02e4fddc2..76d5b9626d6 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -24,7 +24,6 @@ #include "MapManager.h" #include "ObjectAccessor.h" #include "DestinationHolderImp.h" -#include "ObjectMgr.h" #include "WorldPacket.h" void @@ -49,7 +48,7 @@ HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) return; float x, y, z; - owner.GetRespawnCoord(x, y, z); + owner.GetHomePosition(x, y, z, ori); CreatureTraveller traveller(owner); @@ -71,13 +70,10 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff // restore orientation of not moving creature at returning to home if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) { - if(CreatureData const* data = objmgr.GetCreatureData(owner.GetDBTableGUIDLow())) - { - owner.SetOrientation(data->orientation); - WorldPacket packet; - owner.BuildHeartBeatMsg(&packet); - owner.SendMessageToSet(&packet, false); - } + owner.SetOrientation(ori); + WorldPacket packet; + owner.BuildHeartBeatMsg(&packet); + owner.SendMessageToSet(&packet, false); } return false; } |