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authorQAston <none@none>2009-04-07 20:40:00 +0200
committerQAston <none@none>2009-04-07 20:40:00 +0200
commit741b51cc471d8a3f897b7ded51e1d3122e3d8300 (patch)
tree3c579933847679c780be6b672e00d636a32690dd /src/game/HomeMovementGenerator.cpp
parent26b856a5135f51372cb1b15de21a0e995cdb6435 (diff)
parentc6b6a72956efdc10da8fac982db734b054984d08 (diff)
*Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r--src/game/HomeMovementGenerator.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index 0adacb57836..17174919b15 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -69,6 +69,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{
+ sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
owner.SetOrientation(ori);
WorldPacket packet;
owner.BuildHeartBeatMsg(&packet);