diff options
author | Neo2003 <none@none> | 2008-10-11 14:16:25 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-11 14:16:25 -0500 |
commit | 95b91afbab455d917a2800d8936e1f29e4d9604d (patch) | |
tree | 85e9e642d493123cd8cbafbf8d88ce9cafa32ddf /src/game/HomeMovementGenerator.cpp | |
parent | f84ae3af9e9ab10bf43243187e5b458698e9a39a (diff) |
[svn] * svn:eol-style native set on all files that need it
--HG--
branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r-- | src/game/HomeMovementGenerator.cpp | 172 |
1 files changed, 86 insertions, 86 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 79f312d3b8b..399d437707a 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -1,86 +1,86 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "HomeMovementGenerator.h"
-#include "Creature.h"
-#include "Traveller.h"
-#include "MapManager.h"
-#include "ObjectAccessor.h"
-#include "DestinationHolderImp.h"
-#include "ObjectMgr.h"
-#include "WorldPacket.h"
-
-void
-HomeMovementGenerator<Creature>::Initialize(Creature & owner)
-{
- owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- _setTargetLocation(owner);
-}
-
-void
-HomeMovementGenerator<Creature>::Reset(Creature &)
-{
-}
-
-void
-HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
-{
- if( !&owner )
- return;
-
- if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
- return;
-
- float x, y, z;
- owner.GetRespawnCoord(x, y, z);
-
- CreatureTraveller traveller(owner);
-
- uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z);
- modifyTravelTime(travel_time);
- owner.clearUnitState(UNIT_STAT_ALL_STATE);
-}
-
-bool
-HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff)
-{
- CreatureTraveller traveller( owner);
- i_destinationHolder.UpdateTraveller(traveller, time_diff, false);
-
- if (time_diff > i_travel_timer)
- {
- owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
-
- // restore orientation of not moving creature at returning to home
- if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
- {
- if(CreatureData const* data = objmgr.GetCreatureData(owner.GetDBTableGUIDLow()))
- {
- owner.SetOrientation(data->orientation);
- WorldPacket packet;
- owner.BuildHeartBeatMsg(&packet);
- owner.SendMessageToSet(&packet, false);
- }
- }
- return false;
- }
-
- i_travel_timer -= time_diff;
-
- return true;
-}
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "HomeMovementGenerator.h" +#include "Creature.h" +#include "Traveller.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "DestinationHolderImp.h" +#include "ObjectMgr.h" +#include "WorldPacket.h" + +void +HomeMovementGenerator<Creature>::Initialize(Creature & owner) +{ + owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + _setTargetLocation(owner); +} + +void +HomeMovementGenerator<Creature>::Reset(Creature &) +{ +} + +void +HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) +{ + if( !&owner ) + return; + + if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ) + return; + + float x, y, z; + owner.GetRespawnCoord(x, y, z); + + CreatureTraveller traveller(owner); + + uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z); + modifyTravelTime(travel_time); + owner.clearUnitState(UNIT_STAT_ALL_STATE); +} + +bool +HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff) +{ + CreatureTraveller traveller( owner); + i_destinationHolder.UpdateTraveller(traveller, time_diff, false); + + if (time_diff > i_travel_timer) + { + owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + + // restore orientation of not moving creature at returning to home + if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) + { + if(CreatureData const* data = objmgr.GetCreatureData(owner.GetDBTableGUIDLow())) + { + owner.SetOrientation(data->orientation); + WorldPacket packet; + owner.BuildHeartBeatMsg(&packet); + owner.SendMessageToSet(&packet, false); + } + } + return false; + } + + i_travel_timer -= time_diff; + + return true; +} |