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authormegamage <none@none>2009-05-30 17:17:05 -0500
committermegamage <none@none>2009-05-30 17:17:05 -0500
commitb5778357d9d8c5fb10da5d99c46b48250578cb49 (patch)
tree118be9301a1d0bc55804ba9626253b4979e66340 /src/game/HomeMovementGenerator.cpp
parent76d0498aae83914b3321039e605e198abe383ac4 (diff)
*Fix a crash. Thanks to Amok
--HG-- branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r--src/game/HomeMovementGenerator.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index a2bad0b0db7..805b4d51a3a 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -28,6 +28,8 @@
void
HomeMovementGenerator<Creature>::Initialize(Creature & owner)
{
+ float x, y, z;
+ owner.GetHomePosition(x, y, z, ori);
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setTargetLocation(owner);
}