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authorn0n4m3 <none@none>2009-12-26 09:43:39 +0100
committern0n4m3 <none@none>2009-12-26 09:43:39 +0100
commitcd9f84aae50e9d05bb432a42629965e5eff9222f (patch)
tree7b88af77b396c262df03c0b79f4fd02b958398c7 /src/game/HostilRefManager.h
parent3796af3658a6c70ce0209ede98dea2b5b326ed8f (diff)
Implement expected combat stop with friendly faction. by VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/HostilRefManager.h')
-rw-r--r--src/game/HostilRefManager.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/HostilRefManager.h b/src/game/HostilRefManager.h
index a25a6011575..403e66c0d7b 100644
--- a/src/game/HostilRefManager.h
+++ b/src/game/HostilRefManager.h
@@ -52,6 +52,9 @@ class HostilRefManager : public RefManager<Unit, ThreatManager>
// tell the source to remove them from the list and free the mem
void deleteReferences();
+ // Remove specific faction references
+ void deleteReferencesForFaction(uint32 faction);
+
HostilReference* getFirst() { return ((HostilReference* ) RefManager<Unit, ThreatManager>::getFirst()); }
void updateThreatTables();