diff options
author | Spp <none@none> | 2010-03-09 11:11:10 +0100 |
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committer | Spp <none@none> | 2010-03-09 11:11:10 +0100 |
commit | 8034a6c48ea565345cd769422bb80acf5df015e4 (patch) | |
tree | 41ca28853f2c124a3b6c07b0d917538f80118bcd /src/game/HostileRefManager.cpp | |
parent | c716c0e5e59f5e37f8e46822d77555768f23633a (diff) |
Rename 'Hostil' to 'Hostile'
Credits to NoFantasy (Mangos)
Closes issue #411
--HG--
branch : trunk
Diffstat (limited to 'src/game/HostileRefManager.cpp')
-rw-r--r-- | src/game/HostileRefManager.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/src/game/HostileRefManager.cpp b/src/game/HostileRefManager.cpp new file mode 100644 index 00000000000..efcc544c69f --- /dev/null +++ b/src/game/HostileRefManager.cpp @@ -0,0 +1,189 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "HostileRefManager.h" +#include "ThreatManager.h" +#include "Unit.h" +#include "DBCStructure.h" +#include "SpellMgr.h" + +HostileRefManager::~HostileRefManager() +{ + deleteReferences(); +} + +//================================================= +// send threat to all my hateres for the pVictim +// The pVictim is hated than by them as well +// use for buffs and healing threat functionality + +void HostileRefManager::threatAssist(Unit *pVictim, float fThreat, SpellEntry const *pThreatSpell, bool pSingleTarget) +{ + HostileReference* ref; + + float size = pSingleTarget ? 1.0f : getSize(); // if pSingleTarget do not divide threat + ref = getFirst(); + while(ref != NULL) + { + float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, (pThreatSpell ? GetSpellSchoolMask(pThreatSpell) : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell); + if(pVictim == getOwner()) + ref->addThreat(threat / size); // It is faster to modify the threat durectly if possible + else + ref->getSource()->addThreat(pVictim, threat / size); + ref = ref->next(); + } +} + +//================================================= + +void HostileRefManager::addTempThreat(float fThreat, bool apply) +{ + HostileReference* ref = getFirst(); + + while(ref != NULL) + { + if (apply) + { + if (ref->getTempThreatModifier() == 0.0f) + ref->addTempThreat(fThreat); + } + else + ref->resetTempThreat(); + + ref = ref->next(); + } +} + + +//================================================= + +void HostileRefManager::addThreatPercent(int32 iPercent) +{ + HostileReference* ref; + + ref = getFirst(); + while (ref != NULL) + { + ref->addThreatPercent(iPercent); + ref = ref->next(); + } +} + +//================================================= +// The online / offline status is given to the method. The calculation has to be done before + +void HostileRefManager::setOnlineOfflineState(bool bIsOnline) +{ + HostileReference* ref; + + ref = getFirst(); + while(ref != NULL) + { + ref->setOnlineOfflineState(bIsOnline); + ref = ref->next(); + } +} + +//================================================= +// The online / offline status is calculated and set + +void HostileRefManager::updateThreatTables() +{ + HostileReference* ref = getFirst(); + while(ref) + { + ref->updateOnlineStatus(); + ref = ref->next(); + } +} + +//================================================= +// The references are not needed anymore +// tell the source to remove them from the list and free the mem + +void HostileRefManager::deleteReferences() +{ + HostileReference* ref = getFirst(); + while(ref) + { + HostileReference* nextRef = ref->next(); + ref->removeReference(); + delete ref; + ref = nextRef; + } +} + +//================================================= +// delete one reference, defined by faction + +void HostileRefManager::deleteReferencesForFaction(uint32 faction) +{ + HostileReference* ref = getFirst(); + while(ref) + { + HostileReference* nextRef = ref->next(); + if(ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction) + { + ref->removeReference(); + delete ref; + } + ref = nextRef; + } +} + +//================================================= +// delete one reference, defined by Unit + +void HostileRefManager::deleteReference(Unit *pCreature) +{ + HostileReference* ref = getFirst(); + while(ref) + { + HostileReference* nextRef = ref->next(); + if(ref->getSource()->getOwner() == pCreature) + { + ref->removeReference(); + delete ref; + break; + } + ref = nextRef; + } +} + +//================================================= +// set state for one reference, defined by Unit + +void HostileRefManager::setOnlineOfflineState(Unit *pCreature, bool bIsOnline) +{ + HostileReference* ref = getFirst(); + while(ref) + { + HostileReference* nextRef = ref->next(); + if(ref->getSource()->getOwner() == pCreature) + { + ref->setOnlineOfflineState(bIsOnline); + break; + } + ref = nextRef; + } +} + +//================================================= + |