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authorSpp <none@none>2010-03-09 11:11:10 +0100
committerSpp <none@none>2010-03-09 11:11:10 +0100
commit8034a6c48ea565345cd769422bb80acf5df015e4 (patch)
tree41ca28853f2c124a3b6c07b0d917538f80118bcd /src/game/HostileRefManager.cpp
parentc716c0e5e59f5e37f8e46822d77555768f23633a (diff)
Rename 'Hostil' to 'Hostile'
Credits to NoFantasy (Mangos) Closes issue #411 --HG-- branch : trunk
Diffstat (limited to 'src/game/HostileRefManager.cpp')
-rw-r--r--src/game/HostileRefManager.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/src/game/HostileRefManager.cpp b/src/game/HostileRefManager.cpp
new file mode 100644
index 00000000000..efcc544c69f
--- /dev/null
+++ b/src/game/HostileRefManager.cpp
@@ -0,0 +1,189 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "HostileRefManager.h"
+#include "ThreatManager.h"
+#include "Unit.h"
+#include "DBCStructure.h"
+#include "SpellMgr.h"
+
+HostileRefManager::~HostileRefManager()
+{
+ deleteReferences();
+}
+
+//=================================================
+// send threat to all my hateres for the pVictim
+// The pVictim is hated than by them as well
+// use for buffs and healing threat functionality
+
+void HostileRefManager::threatAssist(Unit *pVictim, float fThreat, SpellEntry const *pThreatSpell, bool pSingleTarget)
+{
+ HostileReference* ref;
+
+ float size = pSingleTarget ? 1.0f : getSize(); // if pSingleTarget do not divide threat
+ ref = getFirst();
+ while(ref != NULL)
+ {
+ float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, (pThreatSpell ? GetSpellSchoolMask(pThreatSpell) : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell);
+ if(pVictim == getOwner())
+ ref->addThreat(threat / size); // It is faster to modify the threat durectly if possible
+ else
+ ref->getSource()->addThreat(pVictim, threat / size);
+ ref = ref->next();
+ }
+}
+
+//=================================================
+
+void HostileRefManager::addTempThreat(float fThreat, bool apply)
+{
+ HostileReference* ref = getFirst();
+
+ while(ref != NULL)
+ {
+ if (apply)
+ {
+ if (ref->getTempThreatModifier() == 0.0f)
+ ref->addTempThreat(fThreat);
+ }
+ else
+ ref->resetTempThreat();
+
+ ref = ref->next();
+ }
+}
+
+
+//=================================================
+
+void HostileRefManager::addThreatPercent(int32 iPercent)
+{
+ HostileReference* ref;
+
+ ref = getFirst();
+ while (ref != NULL)
+ {
+ ref->addThreatPercent(iPercent);
+ ref = ref->next();
+ }
+}
+
+//=================================================
+// The online / offline status is given to the method. The calculation has to be done before
+
+void HostileRefManager::setOnlineOfflineState(bool bIsOnline)
+{
+ HostileReference* ref;
+
+ ref = getFirst();
+ while(ref != NULL)
+ {
+ ref->setOnlineOfflineState(bIsOnline);
+ ref = ref->next();
+ }
+}
+
+//=================================================
+// The online / offline status is calculated and set
+
+void HostileRefManager::updateThreatTables()
+{
+ HostileReference* ref = getFirst();
+ while(ref)
+ {
+ ref->updateOnlineStatus();
+ ref = ref->next();
+ }
+}
+
+//=================================================
+// The references are not needed anymore
+// tell the source to remove them from the list and free the mem
+
+void HostileRefManager::deleteReferences()
+{
+ HostileReference* ref = getFirst();
+ while(ref)
+ {
+ HostileReference* nextRef = ref->next();
+ ref->removeReference();
+ delete ref;
+ ref = nextRef;
+ }
+}
+
+//=================================================
+// delete one reference, defined by faction
+
+void HostileRefManager::deleteReferencesForFaction(uint32 faction)
+{
+ HostileReference* ref = getFirst();
+ while(ref)
+ {
+ HostileReference* nextRef = ref->next();
+ if(ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction)
+ {
+ ref->removeReference();
+ delete ref;
+ }
+ ref = nextRef;
+ }
+}
+
+//=================================================
+// delete one reference, defined by Unit
+
+void HostileRefManager::deleteReference(Unit *pCreature)
+{
+ HostileReference* ref = getFirst();
+ while(ref)
+ {
+ HostileReference* nextRef = ref->next();
+ if(ref->getSource()->getOwner() == pCreature)
+ {
+ ref->removeReference();
+ delete ref;
+ break;
+ }
+ ref = nextRef;
+ }
+}
+
+//=================================================
+// set state for one reference, defined by Unit
+
+void HostileRefManager::setOnlineOfflineState(Unit *pCreature, bool bIsOnline)
+{
+ HostileReference* ref = getFirst();
+ while(ref)
+ {
+ HostileReference* nextRef = ref->next();
+ if(ref->getSource()->getOwner() == pCreature)
+ {
+ ref->setOnlineOfflineState(bIsOnline);
+ break;
+ }
+ ref = nextRef;
+ }
+}
+
+//=================================================
+