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authormegamage <none@none>2009-05-21 10:48:00 -0500
committermegamage <none@none>2009-05-21 10:48:00 -0500
commit67c84b1f3d74985fd2521feb9e536e56b9c9f2e9 (patch)
tree8bad07c2da1392ecaed20b4f295a78e5e2e90545 /src/game/IdleMovementGenerator.cpp
parentb7053ecc0d565ba2f91d56f34a616d1992a91562 (diff)
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
--HG-- branch : trunk
Diffstat (limited to 'src/game/IdleMovementGenerator.cpp')
-rw-r--r--src/game/IdleMovementGenerator.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 2428c49a77a..44575302e75 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -19,7 +19,8 @@
*/
#include "IdleMovementGenerator.h"
-#include "Unit.h"
+#include "CreatureAI.h"
+#include "Creature.h"
IdleMovementGenerator si_idleMovement;
@@ -60,3 +61,16 @@ DistractMovementGenerator::Update(Unit& owner, const uint32& time_diff)
return true;
}
+void
+AssistanceDistractMovementGenerator::Finalize(Unit &unit)
+{
+ unit.clearUnitState(UNIT_STAT_DISTRACTED);
+ if (Unit* victim = unit.getVictim())
+ {
+ if (unit.isAlive())
+ {
+ unit.AttackStop();
+ ((Creature*)&unit)->AI()->AttackStart(victim);
+ }
+ }
+}