diff options
| author | megamage <none@none> | 2009-05-01 21:04:02 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-01 21:04:02 -0500 |
| commit | a102098eb2f76ab1e49497c5ebbb8e6359c8b964 (patch) | |
| tree | 87706926d1189d683e436e559d1c35dc3b02d2ae /src/game/IdleMovementGenerator.cpp | |
| parent | c9cd3b07f9e69030a86bcd9f06055f4247732d1d (diff) | |
*Send stop packet iff necessary. Hope this can fix the bug that cannot immediatly remove confuse movement and face wrong direction after charging.
--HG--
branch : trunk
Diffstat (limited to 'src/game/IdleMovementGenerator.cpp')
| -rw-r--r-- | src/game/IdleMovementGenerator.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index c6598409b44..f8161c186c5 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -23,14 +23,19 @@ IdleMovementGenerator si_idleMovement; +// StopMoving is needed to make unit stop if its last movement generator expires +// But it should not be sent otherwise there are many redundent packets void IdleMovementGenerator::Initialize(Unit &owner) { - owner.StopMoving(); + if(owner.hasUnitState(UNIT_STAT_MOVE)) + owner.StopMoving(); } void -IdleMovementGenerator::Reset(Unit& /*owner*/) +IdleMovementGenerator::Reset(Unit& owner) { + if(owner.hasUnitState(UNIT_STAT_MOVE)) + owner.StopMoving(); } void |
