diff options
author | maximius <none@none> | 2009-10-16 16:45:01 -0700 |
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committer | maximius <none@none> | 2009-10-16 16:45:01 -0700 |
commit | 3552bba00c5849bb55abba9380e98c68e4806685 (patch) | |
tree | 2b05d8f4003bf773c9c2d4a00f613b01ee6a369e /src/game/InstanceData.cpp | |
parent | 8f112506f6467246a3e1cbb4f1d2163c38c067fc (diff) |
*Implement some new functions by WarHead (not really sure if they're needed, could probably be done another way)
--HG--
branch : trunk
Diffstat (limited to 'src/game/InstanceData.cpp')
-rw-r--r-- | src/game/InstanceData.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp index 567c06ac5ec..1398038d724 100644 --- a/src/game/InstanceData.cpp +++ b/src/game/InstanceData.cpp @@ -296,3 +296,39 @@ void InstanceData::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) else debug_log("TSCR: DoUpdateWorldState attempt send data but no players in map."); } + +/* Not used anywhere yet, not sure if they're needed: +// Send Notify to all players in instance +void InstanceData::DoSendNotifyToInstance(const char *format, ...) +{ + InstanceMap::PlayerList const &PlayerList = instance->GetPlayers(); + InstanceMap::PlayerList::const_iterator i; + + if (!PlayerList.isEmpty()) + for (i = PlayerList.begin(); i != PlayerList.end(); ++i) + if ((*i).getSource() && (*i).getSource()->GetSession()) + (*i).getSource()->GetSession()->SendNotification(format); +} + +// Complete Achievement for all players in instance +void InstanceData::DoCompleteAchievement(uint32 achievement) +{ + AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement); + Map::PlayerList const &PlayerList = instance->GetPlayers(); + + if (!PlayerList.isEmpty()) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + if (i->getSource()) + i->getSource()->CompletedAchievement(AE); +} +*/ + +// Remove Auras due to Spell on all players in instance +void InstanceData::DoRemoveAurasDueToSpellOnPlayers(uint32 spell) +{ + Map::PlayerList const &PlayerList = instance->GetPlayers(); + + if (!PlayerList.isEmpty()) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + if (i->getSource() && i->getSource()->HasAura(spell)) i->getSource()->RemoveAurasDueToSpell(spell); +} |