aboutsummaryrefslogtreecommitdiff
path: root/src/game/InstanceData.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-05-06 00:06:38 -0500
committermegamage <none@none>2009-05-06 00:06:38 -0500
commit3f6f15e34b11586d4b819cd89261fb03f690bb9f (patch)
treed058b290537c5cea2e3300c5af71d5449227c341 /src/game/InstanceData.cpp
parentf4e86543377c9e4e3746b579106cb4d72d099fa1 (diff)
*Update instance script functions.
--HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceData.cpp')
-rw-r--r--src/game/InstanceData.cpp57
1 files changed, 28 insertions, 29 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index e79a91dc345..4fcdc0e4195 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -49,47 +49,47 @@ bool InstanceData::IsEncounterInProgress() const
return false;
}
-void InstanceData::AddBossRoomDoor(uint32 id, GameObject *door)
+//This will be removed in the future, just compitiable with Mangos
+void InstanceData::OnCreatureCreate(Creature *creature, bool add)
{
- if(id < bosses.size())
- {
- BossInfo *bossInfo = &bosses[id];
- bossInfo->roomDoor.insert(door);
- // Room door is only closed when encounter is in progress
- if(bossInfo->state == IN_PROGRESS)
- door->SetGoState(GO_STATE_READY);
- else
- door->SetGoState(GO_STATE_ACTIVE);
- }
+ OnCreatureCreate(creature, creature->GetEntry(), add);
}
-void InstanceData::AddBossPassageDoor(uint32 id, GameObject *door)
+void InstanceData::SetBossRoomDoor(uint32 id, GameObject *door, bool add)
{
if(id < bosses.size())
{
- BossInfo *bossInfo = &bosses[id];
- bossInfo->passageDoor.insert(door);
- // Passage door is only opened when boss is defeated
- if(bossInfo->state == DONE)
- door->SetGoState(GO_STATE_ACTIVE);
+ if(add)
+ {
+ BossInfo *bossInfo = &bosses[id];
+ bossInfo->roomDoor.insert(door);
+ // Room door is only closed when encounter is in progress
+ if(bossInfo->state == IN_PROGRESS)
+ door->SetGoState(GO_STATE_READY);
+ else
+ door->SetGoState(GO_STATE_ACTIVE);
+ }
else
- door->SetGoState(GO_STATE_READY);
- }
-}
-
-void InstanceData::RemoveBossRoomDoor(uint32 id, GameObject *door)
-{
- if(id < bosses.size())
- {
- bosses[id].roomDoor.erase(door);
+ bosses[id].roomDoor.erase(door);
}
}
-void InstanceData::RemoveBossPassageDoor(uint32 id, GameObject *door)
+void InstanceData::SetBossPassageDoor(uint32 id, GameObject *door, bool add)
{
if(id < bosses.size())
{
- bosses[id].passageDoor.erase(door);
+ if(add)
+ {
+ BossInfo *bossInfo = &bosses[id];
+ bossInfo->passageDoor.insert(door);
+ // Passage door is only opened when boss is defeated
+ if(bossInfo->state == DONE)
+ door->SetGoState(GO_STATE_ACTIVE);
+ else
+ door->SetGoState(GO_STATE_READY);
+ }
+ else
+ bosses[id].passageDoor.erase(door);
}
}
@@ -98,7 +98,6 @@ void InstanceData::SetBossState(uint32 id, EncounterState state)
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
-
bossInfo->state = state;
switch(state)
{