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authorXTZGZoReX <none@none>2009-04-06 21:14:51 +0200
committerXTZGZoReX <none@none>2009-04-06 21:14:51 +0200
commitcc2a089a9d17f90423c6213419cd692786b15f15 (patch)
tree0898d5ded038d0c414bae1d810708856dcda1eb5 /src/game/InstanceData.cpp
parent8c13fe15d400aded239195c80fd3bd43b798efc2 (diff)
* Trailing whitespace removed.
--HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceData.cpp')
-rw-r--r--src/game/InstanceData.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index bd8f510e594..808ebca2f59 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -30,8 +30,8 @@ void InstanceData::SaveToDB()
CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId());
}
-void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
-{
+void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
+{
if(!go)
go = instance->GetGameObjectInMap(GUID);
if(go)