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authormegamage <none@none>2009-04-20 20:28:19 -0500
committermegamage <none@none>2009-04-20 20:28:19 -0500
commitfc7e1db9fba443d523f0af7e0e32a37bad0163d3 (patch)
tree1ca0cb3689dc076782b8f84589dfd1fbe78fe9ac /src/game/InstanceData.cpp
parentb4046ddf884871ec6d99df27c9f62370aa54036c (diff)
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceData.cpp')
-rw-r--r--src/game/InstanceData.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index 808ebca2f59..c5eeda84566 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -33,7 +33,7 @@ void InstanceData::SaveToDB()
void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
{
if(!go)
- go = instance->GetGameObjectInMap(GUID);
+ go = instance->GetGameObject(GUID);
if(go)
go->SetGoState(open ? 0 : 1);
else