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authormaximius <none@none>2009-10-16 16:45:01 -0700
committermaximius <none@none>2009-10-16 16:45:01 -0700
commit3552bba00c5849bb55abba9380e98c68e4806685 (patch)
tree2b05d8f4003bf773c9c2d4a00f613b01ee6a369e /src/game/InstanceData.h
parent8f112506f6467246a3e1cbb4f1d2163c38c067fc (diff)
*Implement some new functions by WarHead (not really sure if they're needed, could probably be done another way)
--HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceData.h')
-rw-r--r--src/game/InstanceData.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index 90be75fa5da..010a3d44d42 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -152,6 +152,17 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
//sends world state update to all players in instance
void DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData);
+ /* Not used anywhere yet, not sure if they're needed:
+ // Send Notify to all players in instance
+ void DoSendNotifyToInstance(const char *format,...);
+
+ // Complete Achievement for all players in instance
+ void DoCompleteAchievement(uint32 achievement);
+ */
+
+ // Remove Auras due to Spell on all players in instance
+ void DoRemoveAurasDueToSpellOnPlayers(uint32 spell);
+
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }