diff options
author | megamage <none@none> | 2009-06-09 16:55:24 -0500 |
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committer | megamage <none@none> | 2009-06-09 16:55:24 -0500 |
commit | 6b038c7d85d493c172b1e3eb73d6ae64b55ef7c6 (patch) | |
tree | 53aaefb6ba3827f65531e1834ca7fd944bb5f8c9 /src/game/InstanceData.h | |
parent | deb9dd1543895ce35390a3d43be7a0ee6818bf74 (diff) |
*Change some instance functions to TC functions.
--HG--
branch : trunk
Diffstat (limited to 'src/game/InstanceData.h')
-rw-r--r-- | src/game/InstanceData.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h index f3d45cc0cf6..d5be00580ea 100644 --- a/src/game/InstanceData.h +++ b/src/game/InstanceData.h @@ -138,12 +138,6 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript //Called when a player successfully enters the instance. virtual void OnPlayerEnter(Player *) {} - //Called when a gameobject is created - void OnGameObjectCreate(GameObject *go, bool add) { OnObjectCreate(go); } - - //called on creature creation - void OnCreatureCreate(Creature *, bool add); - //Handle open / close objects //use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts //use HandleGameObject(GUID,boolen,NULL); in any other script |