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authormegamage <none@none>2009-06-09 16:55:24 -0500
committermegamage <none@none>2009-06-09 16:55:24 -0500
commit6b038c7d85d493c172b1e3eb73d6ae64b55ef7c6 (patch)
tree53aaefb6ba3827f65531e1834ca7fd944bb5f8c9 /src/game/InstanceData.h
parentdeb9dd1543895ce35390a3d43be7a0ee6818bf74 (diff)
*Change some instance functions to TC functions.
--HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceData.h')
-rw-r--r--src/game/InstanceData.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index f3d45cc0cf6..d5be00580ea 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -138,12 +138,6 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
//Called when a player successfully enters the instance.
virtual void OnPlayerEnter(Player *) {}
- //Called when a gameobject is created
- void OnGameObjectCreate(GameObject *go, bool add) { OnObjectCreate(go); }
-
- //called on creature creation
- void OnCreatureCreate(Creature *, bool add);
-
//Handle open / close objects
//use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts
//use HandleGameObject(GUID,boolen,NULL); in any other script