diff options
author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
---|---|---|
committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/InstanceSaveMgr.cpp | |
parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/InstanceSaveMgr.cpp')
-rw-r--r-- | src/game/InstanceSaveMgr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index a60df7c4f91..3c432d6cba6 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -31,7 +31,6 @@ #include "MapManager.h" #include "MapInstanced.h" #include "InstanceSaveMgr.h" -#include "Timer.h" #include "GridNotifiersImpl.h" #include "Config/ConfigEnv.h" #include "Transports.h" @@ -39,6 +38,7 @@ #include "World.h" #include "Group.h" #include "InstanceData.h" +#include "TimeMgr.h" #include "ProgressBar.h" #include "Policies/Singleton.h" #include "Policies/SingletonImp.h" @@ -109,7 +109,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance resetTime = GetResetTimeFor(mapId,difficulty); else { - resetTime = time(NULL) + 2 * HOUR; + resetTime = sGameTime.GetGameTime() + 2 * HOUR; // normally this will be removed soon after in InstanceMap::Add, prevent error ScheduleReset(true, resetTime, InstResetEvent(0, mapId, difficulty, instanceId)); } @@ -259,7 +259,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const void InstanceSaveManager::CleanupInstances() { - uint64 now = (uint64)time(NULL); + uint64 now = (uint64)sGameTime.GetGameTime(); barGoLink bar(2); bar.step(); @@ -406,7 +406,7 @@ void InstanceSaveManager::PackInstances() void InstanceSaveManager::LoadResetTimes() { - time_t now = time(NULL); + time_t now = sGameTime.GetGameTime(); time_t today = (now / DAY) * DAY; // NOTE: Use DirectPExecute for tables that will be queried later @@ -571,7 +571,7 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev void InstanceSaveManager::Update() { - time_t now = time(NULL), t; + time_t now = sGameTime.GetGameTime(), t; while(!m_resetTimeQueue.empty() && (t = m_resetTimeQueue.begin()->first) < now) { InstResetEvent &event = m_resetTimeQueue.begin()->second; @@ -643,7 +643,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b if (!mapEntry->Instanceable()) return; - uint64 now = (uint64)time(NULL); + uint64 now = (uint64)sGameTime.GetGameTime(); if(!warn) { |