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authormegamage <none@none>2008-12-08 16:34:03 -0600
committermegamage <none@none>2008-12-08 16:34:03 -0600
commitce643187f06cd0b3829ab90deff335f5c9ec5a84 (patch)
treedc09eece1fc5dce2a942bdc27a4a045518ef9daa /src/game/InstanceSaveMgr.cpp
parent5321be4c0aa48daaf84ffd602d47e650e53403ef (diff)
*Update to Mangos 6888. Source: Mangos.
*Major change: Make corpse erase async, Avoid DB access on deleting guild member. *Skip 6885 because of performance concern. --HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceSaveMgr.cpp')
-rw-r--r--src/game/InstanceSaveMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
index f97fc4bff19..cb95dac6978 100644
--- a/src/game/InstanceSaveMgr.cpp
+++ b/src/game/InstanceSaveMgr.cpp
@@ -344,7 +344,7 @@ void InstanceSaveManager::PackInstances()
uint32 InstanceNumber = 1;
// we do assume std::set is sorted properly on integer value
- for (std::set< uint32 >::iterator i = InstanceSet.begin(); i != InstanceSet.end(); i++)
+ for (std::set< uint32 >::iterator i = InstanceSet.begin(); i != InstanceSet.end(); ++i)
{
if (*i != InstanceNumber)
{