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authorn0n4m3 <none@none>2009-12-17 11:18:07 +0100
committern0n4m3 <none@none>2009-12-17 11:18:07 +0100
commit360edd11df3911567000d5e150f3ede22af112f5 (patch)
treeb06a0244a2f24b2a5322e8f61437cae8f9fb6706 /src/game/InstanceSaveMgr.h
parent085bc555d73ebc1e28304c4dbfdb9542bb78f21e (diff)
Update InstanceSaveMgr for new instance system
--HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceSaveMgr.h')
-rw-r--r--src/game/InstanceSaveMgr.h40
1 files changed, 26 insertions, 14 deletions
diff --git a/src/game/InstanceSaveMgr.h b/src/game/InstanceSaveMgr.h
index 29972210f3d..6d031af752d 100644
--- a/src/game/InstanceSaveMgr.h
+++ b/src/game/InstanceSaveMgr.h
@@ -29,6 +29,8 @@
#include <map>
#include "Utilities/UnorderedMap.h"
#include "Database/DatabaseEnv.h"
+#include "DBCEnums.h"
+#include "ObjectDefines.h"
struct InstanceTemplate;
struct MapEntry;
@@ -50,7 +52,7 @@ class InstanceSave
- any new instance is being generated
- the first time a player bound to InstanceId logs in
- when a group bound to the instance is loaded */
- InstanceSave(uint16 MapId, uint32 InstanceId, uint8 difficulty, time_t resetTime, bool canReset);
+ InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset);
/* Unloaded when m_playerList and m_groupList become empty
or when the instance is reset */
@@ -95,7 +97,7 @@ class InstanceSave
/* currently it is possible to omit this information from this structure
but that would depend on a lot of things that can easily change in future */
- uint8 GetDifficulty() { return m_difficulty; }
+ Difficulty GetDifficulty() { return m_difficulty; }
typedef std::list<Player*> PlayerListType;
typedef std::list<Group*> GroupListType;
@@ -108,8 +110,8 @@ class InstanceSave
GroupListType m_groupList;
time_t m_resetTime;
uint32 m_instanceid;
- uint16 m_mapid;
- uint8 m_difficulty;
+ uint32 m_mapid;
+ Difficulty m_difficulty;
bool m_canReset;
};
@@ -120,33 +122,44 @@ class MANGOS_DLL_DECL InstanceSaveManager : public MaNGOS::Singleton<InstanceSav
InstanceSaveManager();
~InstanceSaveManager();
- typedef std::map<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveMap;
typedef UNORDERED_MAP<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
- typedef std::map<uint32 /*mapId*/, InstanceSaveMap> InstanceSaveMapMap;
+ typedef UNORDERED_MAP<uint32 /*mapId*/, InstanceSaveHashMap> InstanceSaveMapMap;
/* resetTime is a global propery of each (raid/heroic) map
all instances of that map reset at the same time */
struct InstResetEvent
{
uint8 type;
+ Difficulty difficulty:8;
uint16 mapid;
uint16 instanceId;
- InstResetEvent(uint8 t = 0, uint16 m = 0, uint16 i = 0) : type(t), mapid(m), instanceId(i) {}
+
+ InstResetEvent() : type(0), difficulty(DUNGEON_DIFFICULTY_NORMAL), mapid(0), instanceId(0) {}
+ InstResetEvent(uint8 t, uint32 _mapid, Difficulty d, uint16 _instanceid)
+ : type(t), difficulty(d), mapid(_mapid), instanceId(_instanceid) {}
bool operator == (const InstResetEvent& e) { return e.instanceId == instanceId; }
};
typedef std::multimap<time_t /*resetTime*/, InstResetEvent> ResetTimeQueue;
- typedef std::vector<time_t /*resetTime*/> ResetTimeVector;
+ typedef UNORDERED_MAP<uint32 /*PAIR32(map,difficulty)*/,time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
void CleanupInstances();
void PackInstances();
void LoadResetTimes();
- time_t GetResetTimeFor(uint32 mapid) { return m_resetTimeByMapId[mapid]; }
+ time_t GetResetTimeFor(uint32 mapid, Difficulty d) const
+ {
+ ResetTimeByMapDifficultyMap::const_iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR32(mapid,d));
+ return itr != m_resetTimeByMapDifficulty.end() ? itr->second : 0;
+ }
+ void SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)
+ {
+ m_resetTimeByMapDifficulty[MAKE_PAIR32(mapid,d)] = t;
+ }
void ScheduleReset(bool add, time_t time, InstResetEvent event);
void Update();
- InstanceSave* AddInstanceSave(uint32 mapId, uint32 instanceId, uint8 difficulty, time_t resetTime, bool canReset, bool load = false);
+ InstanceSave* AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load = false);
void RemoveInstanceSave(uint32 InstanceId);
static void DeleteInstanceFromDB(uint32 instanceid);
@@ -158,7 +171,7 @@ class MANGOS_DLL_DECL InstanceSaveManager : public MaNGOS::Singleton<InstanceSav
uint32 GetNumBoundGroupsTotal();
private:
- void _ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeleft);
+ void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, uint32 timeleft);
void _ResetInstance(uint32 mapid, uint32 instanceId);
void _ResetSave(InstanceSaveHashMap::iterator &itr);
void _DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...);
@@ -166,11 +179,10 @@ class MANGOS_DLL_DECL InstanceSaveManager : public MaNGOS::Singleton<InstanceSav
bool lock_instLists;
// fast lookup by instance id
InstanceSaveHashMap m_instanceSaveById;
- // fast lookup for reset times
- ResetTimeVector m_resetTimeByMapId;
+ // fast lookup for reset times (always use existed functions for access/set)
+ ResetTimeByMapDifficultyMap m_resetTimeByMapDifficulty;
ResetTimeQueue m_resetTimeQueue;
};
#define sInstanceSaveManager Trinity::Singleton<InstanceSaveManager>::Instance()
#endif
-